The concept of choice in Wither 3 *SPOILERS*
Having finished The Witcher 3 a few days ago, I find myself still perplexed regarding the game's take on the subject of giving the player the ability to make meaningful choices. Would love to hear other people's thoughts on the matter.
Giving the player a choice is usually thought of as not just letting you pick between two or more options, but enabling you to go the way you want to go and have control over what happens. For example, you are presented with a choice between A and B, and if you prefer A to B, you pick A and the game goes A's direction, thus giving you not only choice, but also control.
While The Witcher 3 certainly lets the player make decisions that ultimately decide the fate of the world and the main characters, it often does a poor job (intentionally, i assume) in giving the player control. That is because at times, you can make a choice but have no clue what it is you are actually choosing, and at other times, you are completely unaware that you are making a fatal choice.
Best examples are the romance choices and the Ciri lives or dies choices.
With the romance, you can tell Triss you love her before actually meeting Yennefer, not realizing you are in fact "locking" her. You then fall in love with Yennefer, tell her you love her also and wait for the option to tell Triss that you are sorry, but Yen is the one. But nope, once you tell Triss you love her, you made a huge irreversible story choice, though you were probably not aware you were doing it. Why not let the player make a conscious choice between his love subjects?
It is perhaps even worse with Ciri. Take the snowball fight for instance. The choice you actually make is between saying "You don't have to be good at everything" and "I know what will cheer you up". You have no idea you are choosing between snowball fight and drinking, and you certainly have no clue that you just killed or saved Ciri. You have choice, but no control. So is the choice meaningful?
I still think it was a great game, and I didn't mind that much not knowing what my choices are about. I'm also entirely for choices that have unexpected consequences. However, perhaps that is because I chose "well". I hated Yen so I broke her heart after telling Triss I love her, and I made most of the good Ciri choices, so I was happy. But if I had ended up with a lonely Geralt and a dead Ciri because of choices i had no idea I was making, I think I would be pretty upset.
What do you think?
Having finished The Witcher 3 a few days ago, I find myself still perplexed regarding the game's take on the subject of giving the player the ability to make meaningful choices. Would love to hear other people's thoughts on the matter.
Giving the player a choice is usually thought of as not just letting you pick between two or more options, but enabling you to go the way you want to go and have control over what happens. For example, you are presented with a choice between A and B, and if you prefer A to B, you pick A and the game goes A's direction, thus giving you not only choice, but also control.
While The Witcher 3 certainly lets the player make decisions that ultimately decide the fate of the world and the main characters, it often does a poor job (intentionally, i assume) in giving the player control. That is because at times, you can make a choice but have no clue what it is you are actually choosing, and at other times, you are completely unaware that you are making a fatal choice.
Best examples are the romance choices and the Ciri lives or dies choices.
With the romance, you can tell Triss you love her before actually meeting Yennefer, not realizing you are in fact "locking" her. You then fall in love with Yennefer, tell her you love her also and wait for the option to tell Triss that you are sorry, but Yen is the one. But nope, once you tell Triss you love her, you made a huge irreversible story choice, though you were probably not aware you were doing it. Why not let the player make a conscious choice between his love subjects?
It is perhaps even worse with Ciri. Take the snowball fight for instance. The choice you actually make is between saying "You don't have to be good at everything" and "I know what will cheer you up". You have no idea you are choosing between snowball fight and drinking, and you certainly have no clue that you just killed or saved Ciri. You have choice, but no control. So is the choice meaningful?
I still think it was a great game, and I didn't mind that much not knowing what my choices are about. I'm also entirely for choices that have unexpected consequences. However, perhaps that is because I chose "well". I hated Yen so I broke her heart after telling Triss I love her, and I made most of the good Ciri choices, so I was happy. But if I had ended up with a lonely Geralt and a dead Ciri because of choices i had no idea I was making, I think I would be pretty upset.
What do you think?