Close Back
Nickname:

This field is mandatory.

Your nickname is incorrect.

Your nickname is too short.

Username already exists.

Your nickname is too long.

E-mail:

This field is mandatory.

Your email is invalid.

Email already exists.

Password:

This field is mandatory.

Your password is too short.

Your password is too long.

Password equals nickname.

Repeat the password:

This field is mandatory.

Repeated password is incorrect.

I accept the terms of service & privacy policy

This field is mandatory.

I hereby consent to process my personal data for marketing purposes including receiving commercial information in electronic format.

Congratulations

Your account has been created!
In order to activate it, please click on the link found in the confirmation email we've sent you.


User Tag List

Results 1 to 9 of 9
  1.   This is the last staff post in this thread.   #1
    CD PROJEKT RED Marcin Momot's Avatar
    Join Date
    01/2011
    Location
    CD Projekt RED's HQ
    Posts
    3,796
    REDpoints
    5417
    Achievements
    34

    FCR Mod for The Witcher 2 gets updated to version 1.1!




    As many of you remember, Andrzej Kwiatkowski, Gameplay Designer at CD Projekt RED (formerly known among the modding community as Flash) released his Full Combat Rebalance Mod for The Witcher 2: Assassins of Kings last month. Today he’s bringing us the newest update, which addresses various bugs, fixes some visual effects and adds balance changes to the gameplay. Along with the full list of changes, patch 1.1 can be found here (please check the downloads tab).
    Last edited by Marcin Momot; 15-07-2013 at 04:34 PM.

  2. Thanks smcginty thanked for this post
    Give REDpoint smcginty gave REDpoint
  3. #2
    Child of Fate
    Join Date
    07/2013
    Posts
    3
    REDpoints
    0
    Achievements
    1
    That's not a patch is it? It's like the full mod. So apparently friendly fire from Triss is turned on.

    So apparently the friendly fire is also on Sile in Chapter 2, and it can explode Dethmold while he's being restrained by the wraiths causing his character to warp all the way back to the intial camp where he just stands there.
    Last edited by SicSlaver; 18-07-2013 at 03:00 AM.

  4. #3
    Child of Fate Supamic's Avatar
    Join Date
    05/2012
    Posts
    22
    REDpoints
    0
    Achievements
    2

    2 different Musics at the same time.

    Found a Bug. I am in Flotsam. Iorweth is caught and so Flotsam makes party.

    There runs the party music. If I go to the tavern, one more runs except the party music in the background.

    Two different music runs at the same time.

    If I go from the tavern to the forest, still the party music plays in the middle of the forest.

    She does not stop.

    I believe this is not normal.

  5. #4
    Child of Fate
    Join Date
    07/2013
    Posts
    2
    REDpoints
    0
    Achievements
    1
    Do i need Redkit installed to use thi mod :O?

  6. #5
    Moderator Tommy's Avatar
    Join Date
    10/2009
    Location
    Kentucky (USA)
    Posts
    11,500
    REDpoints
    374
    Achievements
    37
    Quote Originally Posted by ryckgrunt View Post
    Do i need Redkit installed to use thi mod :O?
    The only essential one is the 3.4 patch (Gamer`s Edition) . Just make sure your game is updated to the 33. before applying the 3.4
    http://redkit.cdprojektred.com/index.php?c=download
    Need to email me
    tommy@kaermorhen.com

  7. #6
    Child of Fate
    Join Date
    07/2013
    Posts
    2
    REDpoints
    0
    Achievements
    1
    Quote Originally Posted by Tommy View Post
    The only essential one is the 3.4 patch (Gamer`s Edition) . Just make sure your game is updated to the 33. before applying the 3.4
    http://redkit.cdprojektred.com/index.php?c=download
    thank you. I've done as you said but, when i open UserContentManager.exe it doesn't find the mod :/. (I did as into the description)

  8. #7
    Moderator Tommy's Avatar
    Join Date
    10/2009
    Location
    Kentucky (USA)
    Posts
    11,500
    REDpoints
    374
    Achievements
    37
    Quote Originally Posted by ryckgrunt View Post
    thank you. I've done as you said but, when i open UserContentManager.exe it doesn't find the mod :/. (I did as into the description)
    If you`re trying to install the latest FCR2 mod then you need to have 1.1 installed first . Follow the link to the FCR2 mod then click the downloads tab on the left . Then select 1.1 after installation then download and install FCR2 1.1a
    http://redkit.cdprojektred.com/index...od&m=show&p=77
    Need to email me
    tommy@kaermorhen.com

  9. #8
    Child of Fate
    Join Date
    07/2013
    Location
    Behind You
    Posts
    3
    REDpoints
    0
    Achievements
    1
    Thankyou <3

    I love Witcher 2 and FCR

  10. #9
    Child of Fate
    Join Date
    04/2008
    Posts
    3
    REDpoints
    0
    Achievements
    1
    Even after uninstalling, Training Tree skills have wrong names.

    Is there a way to fix this?

    My training skill first 3 skills are Strength (0/2) Dexterity(0/2) and that other one. The 0/2 seems to imply that FCR2 isn't acting, but the names should be different and I can't really check their effects.

    This persists on loaded games and even new games.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •