My only remaining question: how can I setup a custom fan profile for my GTX 970? Under factory settings the fans don't kick in until it hits 60 ºC, but I would like to keep it a bit cooler.
When "4" (Bit 2) is set in the "Coolbits" option value, the nvidia-settings Thermal Monitor page will allow configuration of GPU fan speed, on graphics boards with programmable fan capability.
When "8" (Bit 3) is set in the "Coolbits" option value, the PowerMizer page in the nvidia-settings control panel will display a table that allows setting per-clock domain and per-performance level offsets to apply to clock values. This is allowed on certain GeForce GPUs. Not all clock domains or performance levels may be modified.
In terms of working on a project that targets multiple platforms, I firmly believe that if you're going to target multiple platforms you need to do it from the start. Linux gamers are all-too-familiar with crummy Windows ports. Starting our major development cycle with Linux in mind will allow us to create several optimizations, and even create support for DVORAK keyboards, something we probably wouldn't even consider before. Unreal Engine 4 is great at handling a lot of the much larger issues, but there will still be a lot of optimization and tweaking we'll need to do for Linux.
Gilrond-i-Virdan;n9084240 said:I'm using AMD now (RX 480) and it works very well on Linux with open drivers. I'm also planning to upgrade my PC to Ryzen build in some near future.
volsung;n9115190 said:How does it compare performance wise to the proprietary driver?
Edit: It seems in most cases the open source drivers outperform AMD's proprietary drivers:
Gilrond-i-Virdan;n9227971 said:Full Throttle Remastered was just released for Linux (thanks to the porting effort of Cheeseness and help of Linux testers). It should be out on GOG next week I suppose.
SigilFey;n9727251 said:When are they going to remaster The Dig?
volsung;n9778511 said:I think The Dig is the weakest of the SCUMM games.