So after more than six months I now have Nvidia's driver 378.78 installed and both OpenGL and Vulkan are still terrible.
For OpenGL and Vulkan I still get those black beams and white beams in DOOM (2016) on my Nvidia GTX 780ti, Nvidia GTX 960, and Nvidia GTX 1060ti.
Where as all video games that use DirectX 11 run ok without those graphical bugs and even on my Nvidia GTX 470.
The PC versions of Metro 2033, The Witcher 3: Wild Hunt, Battlefield 3, Battlefield 4, Battlefield: Hardline, The Elder Scrolls V: Skyrim Special Edition, Need for Speed (2016), and Battlefield 1 all run on my Nvidia GTX 470 not at max graphical settings and from the Nvidia GTX 780ti, Nvidia GTX 960, and Nvidia GTX 1060ti all of those PC versions of video games run at max graphical settings at 60FPS or more.
DOOM (2016) can't keep a constant 60FPS on both OpenGL and Vulkan and orther PC versions of video games using OpenGL can't either, like the recently released gog.com versions of Turok and Panescape Torment: Enhanced Edition.
After id Software removed Denuvo from DOOM (2016) I did get a little bit of FPS increase and that's about it.
Where as the classic original version of Planescape Torment runs fine.
DirectX 11 is what is working better for me and whenever I get Windows 10 64-bit DirectX 12 will be what I will be using, but I will be sticking with Windows 7 64-bit even after 2020.
With all of the cruft OpenGL has I don't think it will ever have a improvement and Vulkan is just going to carry that same thing like OpenGL.
For OpenGL and Vulkan I still get those black beams and white beams in DOOM (2016) on my Nvidia GTX 780ti, Nvidia GTX 960, and Nvidia GTX 1060ti.
Where as all video games that use DirectX 11 run ok without those graphical bugs and even on my Nvidia GTX 470.
The PC versions of Metro 2033, The Witcher 3: Wild Hunt, Battlefield 3, Battlefield 4, Battlefield: Hardline, The Elder Scrolls V: Skyrim Special Edition, Need for Speed (2016), and Battlefield 1 all run on my Nvidia GTX 470 not at max graphical settings and from the Nvidia GTX 780ti, Nvidia GTX 960, and Nvidia GTX 1060ti all of those PC versions of video games run at max graphical settings at 60FPS or more.
DOOM (2016) can't keep a constant 60FPS on both OpenGL and Vulkan and orther PC versions of video games using OpenGL can't either, like the recently released gog.com versions of Turok and Panescape Torment: Enhanced Edition.
After id Software removed Denuvo from DOOM (2016) I did get a little bit of FPS increase and that's about it.
Where as the classic original version of Planescape Torment runs fine.
DirectX 11 is what is working better for me and whenever I get Windows 10 64-bit DirectX 12 will be what I will be using, but I will be sticking with Windows 7 64-bit even after 2020.
With all of the cruft OpenGL has I don't think it will ever have a improvement and Vulkan is just going to carry that same thing like OpenGL.