BeastModeIron;n9983471 said:
I can certainly see the world being sectioned off into smaller zones with load transitions between. Night City seems far to big to build in game with any real density and detail going full open world. That is massive, maybe equivalent to size of Red Dead Redemption but the entire desert in a sprawling city, no way.
But if you look at Batman Arkham City, and take way Batman's ability to glide and his jet engine on wheels/batmobile, and instead start walking the entire city, yeah its huge and dense. To give some perspective on scale without the abilities to navigate the city quickly, the size really shows.
Yeah, I can see that too. The question is, how many zones?
Just to recap, TW3 had...
- Skellige Isles
- Novigrad/Velen (only one zone, not sure why it shows as two on the map)
- White Orchard
- Toussaint
- Kaer Morhen
-
Sort of Vizima?
So 6 in total, 5 if we don't count DLC - which is fair, since we're talking about 2077's launch state.
It seems like Night City has a lot more "zones" (whether they're official or not).
Also, I completely agree about scale. Night City will probably feel f***ing huge if we just walk around the streets. Even Novigrad felt pretty big at the ground level.
One possibility could be to have the sections shown above be "unofficial" - only in the sense that they aren't official "you load into this zone" type of zones, but rather, places you walk to and see the differences visually, or from a gameplay perspective.
Example:
In that picture, all of that is one zone. But its technically sort of divided up by quests and overall feel.
Maybe Night City could have "north night city", south night city, and so on, and then have individual districts be gameplay/aesthetic differences within, without needing additional loading screens.