Custom Character and its Impact on Dialogue/Story/Gameplay
When it comes to this topic I want to focus on Custom Characters and its impact on actual dialogue, story and gameplay. For story purposes, I hope your character is voiced with a solid range of voices and accents. If you look at the silent protagonist in Skyrim for example you have the freedom but your character never seems real, whereas in contrast the voiced protagonist from Fallout 4 and the Mass Effect series create an on the rails type atmosphere with no consequences or immersion. The Witcher 3 though gave you relative freedom with consequences and immersion but limited you by a predefined character. While The Witcher 3 is easily the best here, there is room for improvement. Like I said in a previous topic, I hope CDPR implement Lifepath. So here is how I think it should all play out:
Character Creation: Like CP2020, when you create a character you are to choose a gender and ethnicity. Your gender does not open up story elements but ethnicity does. Both gender and ethnicity open up voices and accents e.g If your Gender is female and your Ethnicity is Polish, you have access to the Polish language and get to choose from 3 female voices (Deep, Medium, Soft) all in a Polish accent. After you choose your appearance, you are directed to the Lifepath system. From there you create your characters backstory (Motivations, Family, Friends, Enemies, Tragic Events). Finally you choose a role which each has their own storyline and you choose your skills.
Gameplay: You are now thrust into deep end where you must learn the rules without help. Quests and dialogue are only for the purpose of story and does not give rewards. To craft your own style you will have to either steal it or buy it. Weapons are the same. Cybernetics must be bought. Random events will either give you opportunities or lead you into danger e.g, a Netrunning teenager might need your help hacking into a bank or casino or a booster-gang may turn on you if you stare or walk past them. Quests NPCs will present themselves just as much as any RPG but with less obviousness and will never stay in the one place all the time. In this sense skills and player ability will be vital for survival, presenting challenges and unpredictability to the dark and dangerous Night City.
Dialogue: In moments of dialogue, your roleplaying abilities will be incredibly important by giving you moments to brood, make decisions and change, all voiced. This would be reflected by Lifepath plot points appearing in the storyline. These could be through NPCs who were siblings, parents, lovers, friends or enemies and events that affect them thereby affecting you. These all make an impact in the developing story. The translator will be needed for some conversations, but depending on the languages you know you may not need it in certain instances.
This may sound overly complex and maybe impossible, but I feel something like this will give the game the freedom, consequences and immersion that CP2077 will need to be the creme de la creme of modern RPGs.
When it comes to this topic I want to focus on Custom Characters and its impact on actual dialogue, story and gameplay. For story purposes, I hope your character is voiced with a solid range of voices and accents. If you look at the silent protagonist in Skyrim for example you have the freedom but your character never seems real, whereas in contrast the voiced protagonist from Fallout 4 and the Mass Effect series create an on the rails type atmosphere with no consequences or immersion. The Witcher 3 though gave you relative freedom with consequences and immersion but limited you by a predefined character. While The Witcher 3 is easily the best here, there is room for improvement. Like I said in a previous topic, I hope CDPR implement Lifepath. So here is how I think it should all play out:
Character Creation: Like CP2020, when you create a character you are to choose a gender and ethnicity. Your gender does not open up story elements but ethnicity does. Both gender and ethnicity open up voices and accents e.g If your Gender is female and your Ethnicity is Polish, you have access to the Polish language and get to choose from 3 female voices (Deep, Medium, Soft) all in a Polish accent. After you choose your appearance, you are directed to the Lifepath system. From there you create your characters backstory (Motivations, Family, Friends, Enemies, Tragic Events). Finally you choose a role which each has their own storyline and you choose your skills.
Gameplay: You are now thrust into deep end where you must learn the rules without help. Quests and dialogue are only for the purpose of story and does not give rewards. To craft your own style you will have to either steal it or buy it. Weapons are the same. Cybernetics must be bought. Random events will either give you opportunities or lead you into danger e.g, a Netrunning teenager might need your help hacking into a bank or casino or a booster-gang may turn on you if you stare or walk past them. Quests NPCs will present themselves just as much as any RPG but with less obviousness and will never stay in the one place all the time. In this sense skills and player ability will be vital for survival, presenting challenges and unpredictability to the dark and dangerous Night City.
Dialogue: In moments of dialogue, your roleplaying abilities will be incredibly important by giving you moments to brood, make decisions and change, all voiced. This would be reflected by Lifepath plot points appearing in the storyline. These could be through NPCs who were siblings, parents, lovers, friends or enemies and events that affect them thereby affecting you. These all make an impact in the developing story. The translator will be needed for some conversations, but depending on the languages you know you may not need it in certain instances.
This may sound overly complex and maybe impossible, but I feel something like this will give the game the freedom, consequences and immersion that CP2077 will need to be the creme de la creme of modern RPGs.