Garrison72;n10503042 said:I still think we're getting it in late 2019 or early 2020. So they have a ways to go imo.
animalfather;n10494272 said:90% done now they just need to implement all their ideas in code.
Lisbeth_Salander;n10505872 said:Can someone tell me if coding things up is something easy to do? (its probably not)
Soldowner;n10506112 said:I would go as far as saying the coder's job is the hardest part
Lisbeth_Salander;n10506262 said:That sentence also implies that the coding part of development is the one that takes most time when compared to others. I wonder how far into development Cyberpunk 2077 is.
Soldowner;n10506272 said:Not neccesarily the longest. I believe the longest phase is the initial concept phase.
Lisbeth_Salander;n10506322 said:So it's a good thing that Cyberpunk 2077 started being developed back in 1987.
Snowflakez;n10505602 said:Why?
Lisbeth_Salander;n10505872 said:Can someone tell me if coding things up is something easy to do? (its probably not)
It depends a LOT on the person writing the code.Lisbeth_Salander;n10506262 said:That sentence also implies that the coding part of development is the one that takes most time when compared to others. I wonder how far into development Cyberpunk 2077 is.
Garrison72;n10507002 said:Consider the time frame. They may have announced CP way back in 2013, but the vast majority of the team was busy with TW3 and its expansions well into 2016. They didn't have the full force of the team on cyberpunk until two years ago basically. We already know they took most of the team off cyberpunk for TW3 mid-development.
animalfather;n10507052 said:not for CDPR. ofc there is the dreaded gameplay testing phase where things get changed up
Suhiira;n10507492 said:It depends a LOT on the person writing the code. Being a code monkey myself I'd say there are three major factors, and most people are weak in one or more of them. 1 - Efficiency - Does your code use the minimum amount of resources (memory and CPU time and space). 2 - Modularity - Does your code run independently (i.e. avoid the 'I broke X when I fixed Y' problem). 3 - Maintainability - Can other people look at your code and follow/understand it (some code is VERY hard to follow logically).
As to which aspect of developing a game is most time intensive ... I'd say animation
Garrison72;n10507002 said:Consider the time frame. They may have announced CP way back in 2013, but the vast majority of the team was busy with TW3 and its expansions well into 2016. They didn't have the full force of the team on cyberpunk until two years ago basically. We already know they took most of the team off cyberpunk for TW3 mid-development.
Snowflakez;n10507772 said:They had about 80 people working on 2077 during that timeframe. Definitely enough to get some amount of work done.
The game hasn't just been in development for a year. That would be ridiculous.
Garrison72;n10507822 said:And they also have Gwent in production. On top of that, they mentioned yet another unnamed project. I'm just saying the full team was never on CP until 2016. That's a fact. They said it themselves. Now a long pre-production period was sure to be helpful, but consider their goals - MP, new setting, new type of combat, multiple classes, maybe fully functional vehicles. This is a much bigger task than TW3.
Really depends how extensive the pre-production was. If it included prototyping and engine development a couple years with a full team the size of the one they have now can get a LOT done. That said, I still don't expect a 2018 release, 2019 probably.Garrison72;n10507822 said:And they also have Gwent in production. On top of that, they mentioned yet another unnamed project. I'm just saying the full team was never on CP until 2016. That's a fact. They said it themselves. Now a long pre-production period was sure to be helpful, but consider their goals - MP, new setting, new type of combat, multiple classes, maybe fully functional vehicles. This is a much bigger task than TW3.
sp4wn_;n10496432 said:my hopes are for 2018!
Garrison72;n10507822 said:And they also have Gwent in production. On top of that, they mentioned yet another unnamed project. I'm just saying the full team was never on CP until 2016. That's a fact. They said it themselves. Now a long pre-production period was sure to be helpful, but consider their goals - MP, new setting, new type of combat, multiple classes, maybe fully functional vehicles. This is a much bigger task than TW3.