sv3672;n10509592 said:To be fair, TW3 also only entered full development in the second half of 2012 as far as I know, since before that the second game still had to be supported with patches and making the enhanced edition/Xbox 360 port.
Suhiira;n10508612 said:Really depends how extensive the pre-production was. If it included prototyping and engine development a couple years with a full team the size of the one they have now can get a LOT done. That said, I still don't expect a 2018 release, 2019 probably.
Kuboniusz;n10488352 said:Wouldn't be so sure about that.
In the case of W3, its content was announced to be locked in December 2014 (https://wccftech.com/the-witcher-3-content-locked-game-optimized-test-bugs/)
6 months before actual release, 2 (!!!!) months before the first delayed release date. Don't think it will be much different with CP
I do strongly believe the gamer is still in alpha and we definitely won't see it this year. This year's E3 is a different story though, way too many clues about that.
No doubt.Geralt_of_bsas;n10543642 said:Sure CP will probably have problems of its own though...
Suhiira;n10544652 said:No doubt.
But as long as they're not "game breaking" (as in, you can't play the game at all because of them) they'll be patched ... eventually.
Rule #1 - No competent game developer likes "good enough", they all strive for "better".Geralt_of_bsas;n10580132 said:Oh sure, I meant more in terms of potential causes for delays, like witcher 3 had. Not things that might arrive in the release build.
Suhiira;n10580402 said:Rule #1 - No competent game developer likes "good enough", they all strive for "better".
Rule #2 - No project ever goes according to schedule.
Rule #3 - When you reach the final stages of a project "Murphy" puts in overtime.
(( For the non-Americans out there https://en.wikipedia.org/wiki/Murphy's_law ))
Here we agree.Snowflakez;n10584872 said:"Hey, guys, we're totally taking more time to make the game, because we want it to be the best experience and stuff. It's not at all because our first release date was BS to begin with. We're not just trying to keep hype alive. We promise! Really!"
Snowflakez;n10490622 said:This is a singleplayer game, and adding significant multiplayer elements pulls resources from the singleplayer portion of the game.
If you are expecting anything other than minor multiplayer elements, you will likely be disappointed. CDPR has already said this is primarily a single player RPG and that will not change.
There are other games you can play for your multiplayer fix. For those of us that want purely singleplayer experiences that aren't total garbage, our options are extremely limited. I do not understand the logic that a game must have a multiplayer element just because someone wants it. You have so, so many options out there. Please, if you absolutely must have a multiplayer experience, play one of those. Let us enjoy our singleplayer games to the fullest extent, with the maximum amount of resources dedicated to making them phenomenal.
Suhiira;n10580402 said:Rule #3 - When you reach the final stages of a project "Murphy" puts in overtime.
qOjOp;n10647661 said:Going to be very interesting time for gamers come 2020.
qOjOp;n10647661 said:Cyberpunk 2077, I believe is for the next gen console... PS5 - XBOX X v2.0. I also believe that current gen console just can't handle the power the game needed to run properly. Going to be very interesting time for gamers come 2020. ! Glorious !
Razrback16;n10648361 said:Agree completely. I remember when Arkham Knight came out in summer 2015 and the PS4 could barely run it - a struggling 25-30fps at 1080p and this game is 3-5 years newer...I don't know how the game would even run on a PS4 / XB1. Another reason I'm a PC gamer, just upgrade my GPUs when new AAA titles come out and role right into the next game without missing a beat.