Snowflakez;n10815991 said:As for the vehicle thing, Kofe's suggestion was a highway between areas. I'd have to dig up his exact suggestion, but I was basically arguing for full freedom of movement around the city provided the player has the cash to pay for a high-end flying vehicle, whereas he was arguing for the highway thing. You could move around on the highway, but as I understood it it was essentially a minigame.
It was intended to be an option to those who'd demand driving a vehicle manually by themselves, not restricting movement around the city (between nor within playable areas).
walkingdarkly;n10815841 said:They didn't want a large vibrant sprawling city, they wanted tiny little chunks that then were broken up by loading taxis.
I still think that should be the case. Elsewise it'll just be yet another GTA clone with a miniature version of Night City even if the game itself seems large, and what ever level of huge it'll be, all you really have is a huge stage prop city you can do very little with and in except look at, move through and bump into. That's not what I want from Cyberpunk, I want PnP-style interactivity and systems to play with and try out with the games various props and objects, not a visually spectacular but uninteractive and boring city simulation I can only drive around in and look at (and possibly get a couple of chuckles watching the AI bots flailing).