Raxaphan;n10876031 said:I wish the game will have a lore section that will teach about the Cyberpunk universe, and you can fill it by going to places, find information.
Of course info about the year '77 should get filled in too, as you play.
sv3672;n10877721 said:TW3 lists quests in a "random" order so it is difficult to find the narration on a completed quest once the list grows very long. Similarly, simple things like a most recent items category could be helpful, it is inconvenient when one picks up something without paying attention to the item name, and then it is lost among hundreds of other items that the player's character already carried (I think TW3 does already highlight new items).
Agreed. Although you can always go along a record your journal entries in the order you experience them. If you have an extra 20 hours to spend writing it all down. But who would do such a thing?sv3672;n10877721 said:One thing I would like to see improved though is the organization and sorting of items in the inventory and journal, for example, TW3 lists quests in a "random" order so it is difficult to find the narration on a completed quest once the list grows very long.
Who indeed. . . ?Rawls;n10879521 said:But who would do such a thing?
Snowflakez;n10878461 said:Oh man, I totally forgot about this. I couldn't agree more. Especially quests - it was INFURIATING at times, particularly because CDPR had such excellent quest event narration (Or, I suppose, Dandelion did). After scrolling for 5 minutes and apparently missing a quest, I'd just give up.
atomowyturysta;n10881801 said:Actually, I hope the inventory will be limited as fuck. A few ready slots for weapons, a few ready slots for quick items, ammo ets, a few slots for "stuff". All depending on clothes the character wear. I will be really disappointed if the charcter is able to carry 3 rifles, 2 smgs, 5 pistols, heavy revolver, 11 grenades, 3 spare flak jacket, 2 sets of military grade body armor, a sniper rifle, a grenade launcher, 7 mortar shells (just in case), dead bosy of a companion (quest item) and antimaterial rifle. But that's me. The ideal inventory system was in somewhat crappy Jagged Alliance(ish) games "7.62mm" and it's prequel.
atomowyturysta;n10881801 said:Actually, I hope the inventory will be limited...
Snowflakez;n10882191 said:Since Dandelion narrates everything in the game, he would often add his own little conclusions to each quest, as if he was telling a story. They were fun to read but impossible to find due to the way the quests were organized.
SigilFey;n10882301 said:I think a cool way to "review" quests would be to have the game playback snapshots of everything you've done up to that point. A rapid montage of key scenes that highlight your choices thus far, in the order you played them. Sort of like your character racing through past events in their mind. There wouldn't be a "journal", per say...just an ever-growing video highlighting what you've done and how you got that point.
As somebody whose gone through and rewritten portions of almost all the major quests in TW3 (see the Master Dandelion link in my signature for details), the quest log does leave a considerable amount to be desired. I.E. "Lilac and Gooseberries" doesn't even mention the encounter with Gaunter O'Dimm, which is momentously important to the quest. It would be possible to do with considerable effort, but your correct in that it's not likely worth the manpower and time to make it work.Snowflakez;n10882611 said:I wouldn't say CDPR couldn't manage to have a truly comprehensive snapshot of every single quest, but it would take ages and might not be worth the payoff.
I happen to like "7.62mm" and it's a permanent fixture on my PC.atomowyturysta;n10881801 said:The ideal inventory system was in somewhat crappy Jagged Alliance(ish) games "7.62mm" and it's prequel.
I'd LOVE to see a separate "crafting materials" tab in the inventory.SigilFey;n10882301 said:Me too. Far too much clutter in most RPGs nowadays. Basically, if there's not a gameplay / quest reason for carrying something around...why even allow the player to pick it up? I won't even get started on being able to carry around 20-30 heavy, steel weapons. (Well...this situation seems beyond my pistol, assault rifle, shotgun, 50 cal. machine gun, or tri-pod stabilized sniper rifle... [Reaches into back pocket. Pulls out shoulder-mounted RPG and 263 rockets. "Summons" jeep.])
Definitely need to move finished quests to their own tab and not have them clutter the "Currently Active" quests list.Rawls;n10882801 said:As somebody whose gone through and rewritten portions of almost all the major quests in TW3 (see the Master Dandelion link in my signature for details), the quest log does leave a considerable amount to be desired.
Suhiira;n10884621 said:Definitely need to move finished quests to their own tab and not have them clutter the "Currently Active" quests list.
Just that alone would work wonders.
Snowflakez;n10886171 said:That, and organization by most recently completed. Otherwise, we have the same problem, just shifted to another tab - completed quests in TW3 were already under their own separate header in the quest journal. They could stay there, they just need better organization. I really don't get why CDPR didn't just go with a "date completed" default organization system. So strange.
sv3672;n10886251 said:Actually, they are not organized at all from what I remember, they are probably just listed in whatever the order is (seemingly random) in memory. Perhaps it was just not considered important enough to fix, or it is some technical limitation of the UI (I think it was implemented using Flash) that would have made it too difficult to change?
Yeah some format would have been nice, be it alphabetical, level requirement, or whatever. Personally I think chronological would be less than ideal because 50 hours later you may not remember exactly when you first met character X or completed quest Z. Chronological is cool for reading the story back to yourself, but not especially helpful if your just looking for a tidbit about a quest you completed in Act I.Snowflakez;n10886481 said:They weren't organized, and I'd prefer they were. It was infuriating.
Rawls;n10886511 said:Yeah some format would have been nice, be it alphabetical, level requirement, or whatever. Personally I think chronological would be less than ideal because 50 hours later you may not remember exactly when you first met character X or completed quest Z. Chronological is cool for reading the story back to yourself, but not especially helpful if your just looking for a tidbit about a quest you completed in Act I.