Rawls;n10963286 said:
I'll be finishing up Detroit Become Human soon. Gameplay is meh (as anticipated with QTEs and other typical adventure game mechanics), but the visuals, voice acting and branching narratives are all top shelf, especially the branching narratives part. It seems like almost every scene has multiple possible endings, which also effects other scenes later in the game. Really cool highly polished non-linear story telling.
I saw some reviews rip the story as unoriginal ... but it's very good IMO, if perhaps suffering a bit from being over-dramatic. I'd be interested to see a RPG that could create a branching narrative that is similarly complex. You would think character progression and plot progression could go hand in hand really well ... though you'd like have to sacrifice some computing power when it came to graphics.
Yeah, I don't think anybody who knew about David Cage's previous games (Heavy Rain, Beyond Two Souls) was truly expecting anything new in the gameplay department. He doesn't make games, really, he makes interactive stories.
My question would be, does it live up to its trailer? With all those fancy branching dialogues and outcomes? Do you actually feel like your decisions have weight? Is the character development any good? The reviews I saw, specifically Jim Sterling's "Jimpressions" video of it, seemed to imply that everybody was quite one-dimensional.
One thing I think many review outlets are up in arms about, and even Jim to a degree, was that the game didn't make a bigger political statement (racism, sexism, etc.) and used the whole "android racism" thing as a substitute. Kingdom Come: Deliverance got a similar treatment, as did Far Cry 5. Many outlets reviewed the games primarily on a political basis rather than focusing on the gameplay. Not taking a stance here, just saying it's a possibility here too.