SunnyBoy;n10589682 said:
Hello dear CDPR! As all of us here, I can't wait for Cyberpunk to be released. And I'm sure you will make an awesome game out of it. One of the things I wanted to suggest is something that developers seldom do even though it is a good idea in all regards. Namely, proper player character movement speed for keyboard + mouse. Most RPGs have predefined "walk" and "run" (and maybe "sprint") speeds they can toggle between. However, these transitions are never as smooth as what gamepad players have. Being able to set your own speed is very important for immersion (I for one always walk around Novigrad in order not to stand out even more from the crowd). An elegant solution would be to allow keyboard+mouse players to set their movement speed with mouse wheel, like it was in early Splinter Cell games. It's very handy and I believe such a feature would help many gamers get immersed in your world.
Thanks.
This suggestion struck a chord with me, because it's a frustration I've had with PC ports for as long as I can remember.
This "fixed speed" thing is particularly frustrating in a game like Skyrim, where movement speed while sneaking is important. You either move at a snail's pace and can't keep up with an NPC to perform a sneak attack, or you move too quickly and alert everyone in the area (even people sleeping in the next room over, magically).
However, even outside of the context of sneaking, just being able to adjust your speed as you wish is really nice. Makes it easier to keep up with NPCs (TW3
sort of helped with this by having them match your speed), and just lets you RP a bit more - you can gradually come to a stop instead of going from 60 to 0.
The thing is, it's actually
possible to implement a system like the one SB suggested. Because it's been done. There was a (buggy) Skyrim mod called "variable movement" that did just that. Players hold shift and then scroll up and down, and their speed changes. I believe it's since been abandoned, though.
The point is, if a
modder can pull it off, a AAA studio with millions of dollars for a development budget most certainly can. There is zero reason for PC players to continue to get the short end of the stick here. Especially if 2077 is going to have stealth mechanics, which seems likely.
This is one of thsoe frustrating things that doesn't get mentioned enough for publishers/developers to really care. They just throw in a run/walk toggle and call it a day - because that's totally how human movement works.