Hi!
First of all big thanks from a huge fan from Poznan, Poland!
TW3 is one of my best games of all time, and I've played since DOS..
Also, extreemly happy that your next game is Cyberpunk, as this is in my top3 of most interesting topics, lucky me!
That asside, my dream scifi RPG suggestions:
1. Have hacking play a bigger role than a minigame, make it a core gameplay experience.
Think of soul reaver, a second layer of the entire world being a different digital one.
I understand this is too much of a core level design concept to just add it in, but one can hope
2. Make classes different in gameplay, significantly (mechanics, pace, visual, missions).
I would go even so far, that a street punk could end up being mostly a shooter with intense setpieces,
while a netrunner would be mostly a stealth-puzzle game with intense escape situations.
3. If you have vehicles, personalizing and customising them would be great.
Think mad max. Sense of ownership in a future dystopia would be something (Do androids dream of electric sheep?)
4. Wall off parts of the story, sidequest or map behind class selection or story choice.
Think Nier Automata. Choosing a class could result in: seeing new levels, quests, or same quests from different perspective.
I love playing through a game a few times, but it must be more than just a sidequest or ending mopup.
Now if each class would tie into a critical story character, whose paths cross in a few places....that would be heaven (Amores Perros?)
5. Finally add a legit single player econdary game mode.
Think hitman contract mode. An accessible, fun gameplay, if you have 30min but can't play longer.
Maybe have one type for each class, that I can just jump in from the main menu for a kill or hack or survival or raid....
Would increase the longevity drastically.
Thanks again and good luck with the game!
About time someone surpassed the original DeusEx and System shock2!
Cheers,
Piotr