sv3672;n10801541 said:
There was a leak? I did not know about that, or at least not a "legitimate" one (like the infamous Witcher 3 documents from 2014), was it discussed on Reddit or elsewhere (not asking for a link, of course)?
Anyway, I do not think it is a bad idea to begin with a generic character and choose or develop a role over time, as opposed to having to pick a class (and various character stats) in a menu before starting the game. But being able to "respec" at any time does take away from role playing, as does in my opinion if skills are essentially turned into "gear" that can be equipped like in The Witcher 3. Perhaps undoing character development could be available at the cost of some real disadvantage, like you can remove 2 skill points that are already in use, but only get back 1 for use elsewhere. In TW3, a potion of clearance is expensive in the early game, but it becomes easily affordable later.
From what I understood, you choose a role at the start, but it was going to allow for some level of movement between roles just so people wouldn't be strictly locked into one. The catch is, from what I understood, you can't just continuously change roles willy-nilly. You can "respec" once or twice, but that's it.
FYI, it was on a YouTube podcast, not going to name which one. You can do your own digging if you want to look into it. I've been banned on the Reddits for sharing and discussing leaks in the past and would prefer not to get an infraction here, too.
Anyway, even without this in mind, I'd be disappointed if you could respec at any time, for the same reasons you mentioned.
The issue is, what's the actual, lore-freindly in-game reason for it?
Some skills can be given via implants, possibly. But how do you implant role abilities that come from simply living in that role for years? For example, as a Rockerboy, what implant can possibly instantly give you a following of dedicated fans? What implant instantly gives a journalist/media credibility? What gives a corporate the ability to command corporation resources?
None. That doesn't exist. These are not abilities you simply learn, there's usually some outside force (or forces) that must give them to you over an extended period of time.
Some things implants can affect, others you need to improve at through time and effort, which is implied when you select a role (obviously you can get better at it in-game, too).