Suhiira;n10255402 said:And just how does this hypothetical predictor sort out shooters from the MASSIVE background clutter that's an urban environment?
Oh ... right ... yeah ... it's magic, because it's can't be anything else.
Not if you're smart and ambush or avoid your opponents ... oh ... and probably get lucky.BeastModeIron;n10255442 said:There's no bullet predictions, there's no dodging bullets matrix style, you're all going to get shot at some point playing 2077.
Oh it'll have "magic".Snowflakez;n10255462 said:Wait...
Are you... Are you implying that 2077 won't have magic? What the heck am I doing here, then?
edit: not being snarky to Matthiasa, just joking
Suhiira;n10255512 said:Not if you're smart and ambush or avoid your opponents ... oh ... and probably get lucky.
Suhiira;n10255402 said:And just how does this hypothetical predictor sort out shooters from the MASSIVE background clutter that's an urban environment?
Oh ... right ... yeah ... it's magic, because it's can't be anything else.
Suhiira;n10255532 said:Oh it'll have "magic".
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
But note this refers to "advanced technology" not hypothetical.
BeastModeIron;n10255792 said:Famously used quote that doesn't belong in Cyberpunk, after all everyone well versed in the games rules and world have already made it clear the games tech wont be that advanced. No magic bullet time predictions.
Snowflakez;n10255812 said:Sure, you're right. I think she was just being sarcastic. That said, it is 50 years after an already advanced world (not space age, of course), so I'd expect some reasonable technology jumps. I mean, look at what's happened in the past couple decades.
BeastModeIron;n10255922 said:I know, I'm being a bit sarcastic myself. I just see so much back and forth contradictory ideas being past around.
But yes over 50 years worth of advancement from an already ultra modern society will prove to reveal some new things, no doubt. I'd say any technology used that would appear as magic would have to be anything built at a micro size taking form on a macro scale. Basically nano tech replicants that have fully functioning organs indistinguishable from the human anatomy. Or any technology that one assumes could only be God.
Snowflakez;n10256902 said:Why'd you change your avatar? You've thrown me off entirely. Gosh.
If they use CP2020/FNFF rules then yes ... I think a no damage playthru is not only going to be possible but highly desirable.BeastModeIron;n10255652 said:Are you suggesting a no damage play though possibility already? After everything I've read from people here on the forums, suggesting the game is either one way or another, and many contradictory ideas. I guess I have wipe-lash. Not taking a bullet in Cyberpunk is probably going to be like not getting clawed in The Witcher, unlikely...
Suhiira;n10257152 said:If they use CP2020/FNFF rules then yes ... I think a no damage playthru is not only going to be possible but highly desirable.
Assuming no unreasonable time limits forcing you to "Banzai" your way thru things you should be able to locate and observe things so that you can bypass or ambush opposition so you very seldom get shot at. A BIG part of this will of course be the AI used for the opposition. If it's your typical "I'm totally suicidal" AI then of course you'll probably take damage because the AI will act in ways totally counter to self-preservation and common sense. But assuming the AI has then react in a rational manner then they should route or surrender if you put them in an untenable situation.
If you wish to assume improbable technical advances then sure, absolutely anything is possible, may as well include transporters and FTL travel.MatthiasaGarnoth;n10255662 said:About 50 years of technological advance would be how, but i guess you can call it magic. Fundamentally its not unlike whats going on with driverless cars just on a larger scale and more precise. The computational requirements should only be within a a few orders of magnitude.
You train some AI to identify anything that sticks out as potentially dangerous, guns, blades, etc. Once detected additional computational time can be invested into identification. If identification is not possible the likely purpose could be inferred based on similar designs. From there all else follows.
Yep.Snowflakez;n10257182 said:My concern is that the game goes the GTA route and forces players into "Shooter segments". Ideally, every single situation should have the potential to be solved in multiple ways. Naturally, sh*t can hit the fan and your careful plans can go out the window, in which case you might have to improvise or get your hands dirty. But it should be possible. I worry that it won't be. Just look at the Witcher 3.
jcchg;n10257112 said:I want CD to avoid "slow motion shooting mechanic", or at least the possibility to disable it. Examples like VATS in Fallout, Tactical HUD/power wheel in Mass Effect, Dead Eye in Red Dead Redemption... and so many other games.
kofeiiniturpa;n10258042 said:Agreed. I can’t think of a more boring and gimmicky feature than bullet-time.
Sardukhar;n10258132 said:Whoah. Whoaaaaaah.