So I just saw some gameplay from CoD Infinite War. It looked fun!
It also looked like nothing I want from Cyberpunk 2077.
Well, not nothing.
It was just sooooo..so done. Sniping even in an asteroid field, stealthing in and disabling a capital ship's engines, some more fighting, then flying a fighter jet away.
Undeniably cool and very pretty looking, but. But.
It lacked...tension. Fear. Blood. Sweat.
Partly because you regenerate. Partly because getting shot was kind of annoying. Partly because shooting back looked very....hrm. Easy? Light? Video-game-ey?
Now I'm not suggesting a turn-based solution or that FPS isn't doable. But I am saying in an Open-world setting, I really, really hope the combat is visceral. Scary! Dangerous! Unpredictable!And has impact.
Not routine or easy or boring. Taking objectives and shooting pop-a-moles is just too simple for a Cyberpunk Open World game.
Also, pausing in combat? Yeah, not a fan. Bye bye tension. Maaaaaaybe with a timer.
It also looked like nothing I want from Cyberpunk 2077.
Well, not nothing.
It was just sooooo..so done. Sniping even in an asteroid field, stealthing in and disabling a capital ship's engines, some more fighting, then flying a fighter jet away.
Undeniably cool and very pretty looking, but. But.
It lacked...tension. Fear. Blood. Sweat.
Partly because you regenerate. Partly because getting shot was kind of annoying. Partly because shooting back looked very....hrm. Easy? Light? Video-game-ey?
Now I'm not suggesting a turn-based solution or that FPS isn't doable. But I am saying in an Open-world setting, I really, really hope the combat is visceral. Scary! Dangerous! Unpredictable!And has impact.
Not routine or easy or boring. Taking objectives and shooting pop-a-moles is just too simple for a Cyberpunk Open World game.
Also, pausing in combat? Yeah, not a fan. Bye bye tension. Maaaaaaybe with a timer.