Vampire The Masquerade was really good. Putting your points in appearance and charisma affected how people reacted to you and you got seduction dialog options. In Cyberpunk we have These skills
Attractiveness Skills
Personal Grooming: This is the skill of knowing proper grooming, hair styling, etc., to maximize your physical attractiveness. Use of this skill allows players to increase their Attractiveness, and thus their chances of successful Relationships or Persuasions. A basically good looking person would be at +2. A fashion model might have a Personal Grooming of +5 or +6. At +8 or better, you could be a major fashion model, film star, or trendsetter. You are always "together". And you know it. Entrance: This is the ability to captivate an audience with ones appearance, through dance, seduction, or simple allure; this is the characters sensual quality, a sort of specialized ability to combine Personal Grooming,
Wardrobe & Style, Perfom, and Charismatic Leadership into a single mesmerizing skill. Wardrobe & Style: The skill of knowing the right clothes to wear, when to wear them, and how to look cool even in a spacesuit. With a Wardrobe of +2 or better, you are good at choosing clothes off the rack. At +6, your friends ask you for wardrobe tips, and you never buy anything off the rack. At +8 or better, you are one of those rare people whose personal style influences major fashion trends.
Seduction: The skill of forming and maintaining romantic relationships (this includes your abilities as a lover). This skill may be used to determine whether or not players can form relationships with other non-player characters and the intensity of these relationships. In certain cases, Referees may want to average this skill with a player's Attractiveness to get a more realistic outcome.
Mr.Studd(or midnight lady) Sexual Implant(MA) All night, every night and she'll never know. +10 to Seduction checks
With this and lifepaths, the games seems to expect you to have romantic/sexual relationships with people. I really hope we can have some relationships in the game, from one night stands to long term relationships. I also hope seduction is in the game and is more than simply convincing someone to open or door or give you some dirt on someone. Rockerboys have groupies, Corp types are not above sleeping their way to the top and have trophy spouses, an investigator might find warmth in the arms of a prostitute, a cop might go home to his family, a netrunner might have a virtual A.I. girlfriend/harem (possibly android), etc. I always find it weird in games where you go around doing all these jobs and lots of killing, but they never have any relationships and have some weird celibate lifestyle. Relationships add a lot to stores and the game. As long as it is optional and not forced, then there is nothing wrong with adding it.