The random element: randomized enemies and NPCs
Cyberpunk 2020 has the quick and dirty (I think that's how they call it) characters generation for NPCs, which would be mostly used for creating the oposition to the player characters. This generates things like the stats and the kinds of weapons and cybernetics that they have. I also think I remember a video that was posted in these forums that showed one of the features of Witcher 2, which I don't know if it remains in Witcher 3, that allowed the CDPR team to have NPCs attire and features generate randomly according to certain patterns: which included combining parts of the clothing like the sleeves with the torso as long as they matched... we also have games like SR2 in which NPCs are made with the same assets that the player can use at character creation and customization... although I think those weren't completely made at random...
Where I want to get is: wouldn't it be cool if NPCs' random generation went a bit beyond and combined both how this is done in CP2020 and in those videogames?
I personally think it would make it more interesting if, for example, we could come across a cop that combines normal regulation police gear with implanted claws... and if you found a ganger with a laser, or a gang that has gotten their hands on an FBC and now one of their OGs has been transplanted into it, that "tells a story". I'd even go further and have these combined with a kind of system that would determine the kind of personality that NPCs have in how they act or react: imagine the aforementioned laser: in the hands of a brash ganger it wouldn't be very effective, but It would be very dangerous because said ganger would like to show off, but if it's in the hands of someone more level headed, the scenario would change.
Also imagine how cool it would be in what pertains to looting bodies of their gear and implants.
Now I want to hear your ideas about the matter. How do you think the random element should be implemented, if at all, in Cyberpunk 2077s NPCs?
Cyberpunk 2020 has the quick and dirty (I think that's how they call it) characters generation for NPCs, which would be mostly used for creating the oposition to the player characters. This generates things like the stats and the kinds of weapons and cybernetics that they have. I also think I remember a video that was posted in these forums that showed one of the features of Witcher 2, which I don't know if it remains in Witcher 3, that allowed the CDPR team to have NPCs attire and features generate randomly according to certain patterns: which included combining parts of the clothing like the sleeves with the torso as long as they matched... we also have games like SR2 in which NPCs are made with the same assets that the player can use at character creation and customization... although I think those weren't completely made at random...
Where I want to get is: wouldn't it be cool if NPCs' random generation went a bit beyond and combined both how this is done in CP2020 and in those videogames?
I personally think it would make it more interesting if, for example, we could come across a cop that combines normal regulation police gear with implanted claws... and if you found a ganger with a laser, or a gang that has gotten their hands on an FBC and now one of their OGs has been transplanted into it, that "tells a story". I'd even go further and have these combined with a kind of system that would determine the kind of personality that NPCs have in how they act or react: imagine the aforementioned laser: in the hands of a brash ganger it wouldn't be very effective, but It would be very dangerous because said ganger would like to show off, but if it's in the hands of someone more level headed, the scenario would change.
Also imagine how cool it would be in what pertains to looting bodies of their gear and implants.
Now I want to hear your ideas about the matter. How do you think the random element should be implemented, if at all, in Cyberpunk 2077s NPCs?