Suhiira;n10476322 said:
I'd like to play, but the combat (and other elements) is far to "twitch" and "QTE" for me, so another game I'll just have to give a pass.
I can only hope CP2077 doesn't take a similar approach because if it does I'll have to give it a pass too.
You can ignore the combat for most of the game. Maybe even the vast majority of it, if I'm remembering what the devs said correctly. That's why I call it more of an RPG than Skyrim. There's almost always another way through a situation. In early promo material, the devs highlighted three main "paths" or archetypes the player could choose to focus on (these are not hard and fast rules) - knight, bard and thief/assassin. The thief is focused on stealth, skullduggery and such. Bard focuses mostly on speech, persuasion and avoids combat. Knight is self explanatory.
Right now, I'm playing a Charisma-focused character, and that in and of itself is a minigame. The armor and clothing you wear, how dirty it is, whether or not you're covered in blood, how tired you are, all effect your ability to persuade/bluff/intimidate people, in addition to your regular speech skills and perks.
I just think it does a lot of the things you guys have asked for in an RPG like Skyrim:
A world that reacts more to your character - if you have a reputation within a certain region for harming innocents and generally being a horrible person, people may run away from you when they see you. Additionally, like I said before, your appearance plays a major role in NPC impressions and how "scary" you are outside of speech.
A game that forces you to roll with the decisions you make, rather than savescum to have a "perfect" playthrough - mistakes are inevitable and they are part of Henry's (Main character) skill progression. This is because of the previously mentioned alcohol-based save system. You have to drink a certain pricey beverage (or make it yourself via alchemy) to manually save, or you can sleep in one of many beds.
Fast travel can cause random encounters. You stumble across a dead body and a nearby civillian thinks you killed them. You stumble upon bandits who want to loot you.
More realistic NPC behavior. Enemies don't fight to the death. If you are getting your a$$ kicked, you can surrender, and they will often do so, too. You can them choose from one of 5 options based on how you want to treat them.
With that said, I'm gushing a bit, and I understand it's not for everyone.