Most SP games won't go away, but will likely downscale, similar to what Ninja Theory did with Senua.
Smaller teams of max 50 people, less budget spent on marketing, games less bloated with features that add little to core experience. More creative, reliant more on "word to mouth" promotion, shorter length, 20-40 $ price range.
Middle ground between indie's and AAA, essentially, with "big success" measured in about 1-2 million of sales.
It would actually be a damn good thing to see this, too many games these days are far bigger than they should be.
Our Open World is 50km2!
Ours is 65!
And ours will be 100!
STOP. THIS. MADNESS.
Smaller teams of max 50 people, less budget spent on marketing, games less bloated with features that add little to core experience. More creative, reliant more on "word to mouth" promotion, shorter length, 20-40 $ price range.
Middle ground between indie's and AAA, essentially, with "big success" measured in about 1-2 million of sales.
It would actually be a damn good thing to see this, too many games these days are far bigger than they should be.
Our Open World is 50km2!
Ours is 65!
And ours will be 100!
STOP. THIS. MADNESS.