kofeiiniturpa;n9119560 said:Yeah I know, and like a number of other things, I hope that was just talk "back then".
So a number of details they have talked about being in the game you hope aren't in anymore?
kofeiiniturpa;n9119560 said:Yeah I know, and like a number of other things, I hope that was just talk "back then".
BeastModeIron;n9122530 said:So a number of details they have talked about being in the game you hope aren't in anymore?
Sardukhar;n9123060 said:Well, that was years ago and some of it was somewhat contradictory. Shooter. RPG. Single player. Multiplayer integrated into SP. Guy with swag jacket. Guy with swag jacket (Swaggy) now dead. Influenced by GitS, Blade Runner and not going to be gritty - will have Rock and Roll.
So obviously they are going to be changing a lot of things.
Other than it being a Single-player focussed CRPG based on the Cyberpunk 2020 PnP, I wouldn't bet on anything.
Most of it won't be to hard. Certain skills will probably be dropped (athletics, maybe charismatic leadership) as they don't really fit well in a single-player focused game, others will of course need to be tweaked to fit into a video game. The real question is going to be combat, character skill (RPG) or player (FPS) based. Because there's no way to do both without a dual system being built into the game from the ground up, and that wouldn't be as easy as some may think. Leaning to far in either direction is going to seriously annoy a significant part of their potential customer base, and trying to be a hybrid is likely to disappoint both.BeastModeIron;n9123220 said:Yeah I agree on that, can't bet on much yet, and the more I learn about 2020 the more I wander how CDPR is attempting to even turn it into a video game without straying too far away from the PnP game. Its going to be interesting to see this game one day.
BeastModeIron;n9122530 said:So a number of details they have talked about being in the game you hope aren't in anymore?
Suhiira;n9123990 said:Most of it won't be to hard. Certain skill will probably be dropped (athletics, maybe charismatic leadership) as they don't really fit well in a single-player focused game, others will of course need to be tweaked to fit into a video game. The real question is going to be combat, character skill (RPG) or player (FPS) based. Because there's no way to do both without a dual system being built into the game from the ground up, and that wouldn't be as easy as some may think. Leaning to far in either direction is going to seriously annoy a significant part of their potential customer base, and trying to be a hybrid is likely to disappoint both.
So yeah, going to be very interesting to see what they wind up with.
Well, that's debatable. Rockerboys have control over "creeps", they can rush down opponents with swarms of "fans".Suhiira;n9114800 said:And if it's based on CP2020 rules then Solo's have an essentially unbeatable edge in PvP so they'll be the only viable role.
animalfather;n9180591 said:ingame assist. MP co-op. hes an extra gun with you. he doesnt interfere with the story or sidemissions or the world.
BeastModeIron;n9184501 said:Very Dark Souls like hmm... yes could work very well I think.
animalfather;n9186071 said:one thing i hate its when someone comes into my worlds and starts taking stuff and doing sidemissions witout my knowledge or approval.
Too situationally dependent, you need a crowd nearby and the time to influence them.metalmaniac21;n9180411 said:Well, that's debatable. Rockerboys have control over "creeps", they can rush down opponents with swarms of "fans".
Azriel7;n9189911 said:The only thing about multiplayer is that it should NOT be mandatory, automatically turned on or have any part of the singleplayer requiring multiplayer. Nothing ruins a game more for me than having pricks jumping into my game, breaking the immersion by doing things out of character. As long as its optional that is fine, but do not pull a darksouls and force it on us. I am not a fan of putting multiplayer features in games. Most times the singleplayer part of games suffer for it. I have confidence of CDPR, but it does make me worry.
What?kajirae;n9196631 said:I do love playing games with my husband, and I could see this as being something we could possibly play together, making decisions in tandem, to see where things could lead.
Multiplayer IS situational. And it's not like Rockerboy a very tanky character (or stupid) to go PvP with a Solo alone.Suhiira;n9193381 said:Too situationally dependent, you need a crowd nearby and the time to influence them.
metalmaniac21;n9198261 said:Multiplayer IS situational. And it's not like Rockerboy a very tanky character (or stupid) to go PvP with a Solo alone.
Welp, just like any support wouldn't go in combat without an escort.Sardukhar;n9198731 said:I'm..not even sure how a Rockerboy would PvP without it being very silly and video game-y. "Social Stun Attack!" "Music Blast!" Ugh no.
PvP is about combat - Rockerboys and girls aren't. They lead with their music and words - they don't capture the flag or deathmatch.
Can you imagine Corporates in PvP? "Summon Minions!" "Summon More Minions!" "Audit Assault!!"