We all need a Batou in our lives..
Something that i noticed with companions is how they follow you around like drones and often seem out of place usually blocking the doorway and just has that mannequin feeling to it. Another thing is that in combat they often do little do no damage and they are mere bullet sponges at best if the game is well produced unlike some games where all the enemies shoot you and only you.
Something that i liked in Bioshock Infinite (masterpiece btw) is how Elizabeth blended into the environment. For instance you went into a room and she would sit on the desk, or lean on the wall. or look through cupboards and actually give something to you, that was amazing. Something i would like to see in CB2077. Maybe you walk into a night club and the companion isnt just shadowing you but goes to the bar and has a drink while you are there, or goes on the dancefloor and blend into the environment.
Another thing in combat is that you are always the person doing the most damage, how about a game where if you play a netrunner for instance its your companion that does the most damage is the driving force in the combat and all you have to do tactically is guide him. I would like to see videogames move away from these cliches of having companions just follow you like zombie drones and helping very little in combat. something to think about..
Something that i noticed with companions is how they follow you around like drones and often seem out of place usually blocking the doorway and just has that mannequin feeling to it. Another thing is that in combat they often do little do no damage and they are mere bullet sponges at best if the game is well produced unlike some games where all the enemies shoot you and only you.
Something that i liked in Bioshock Infinite (masterpiece btw) is how Elizabeth blended into the environment. For instance you went into a room and she would sit on the desk, or lean on the wall. or look through cupboards and actually give something to you, that was amazing. Something i would like to see in CB2077. Maybe you walk into a night club and the companion isnt just shadowing you but goes to the bar and has a drink while you are there, or goes on the dancefloor and blend into the environment.
Another thing in combat is that you are always the person doing the most damage, how about a game where if you play a netrunner for instance its your companion that does the most damage is the driving force in the combat and all you have to do tactically is guide him. I would like to see videogames move away from these cliches of having companions just follow you like zombie drones and helping very little in combat. something to think about..