How far one is able to go?
One of those gripes with multi-role/class/profession in role-playing games is, well, restrictions. Or, how far can one character go beyond the red line of law. A Cop spending the week supply of ammo on civilians and some unaffiliated during operations looks a bit off. On the other hand, a ruthless bandit or even a cyberpsycho that can't touch city lemmings aswell doesn't look that threathening and believable, not to mention the victims of Rockerboys' "revolution" acts and other riots where civils casualties, who happened to be fans of certain band or charming individual, is something to deal with. So yeah, civils - always a no-no like in Witcher or target practice? What's the golden middle?
Yes, in classic Fallout it's always a target practice, but the world is in anarchistic state so you'd see that coming.
How would CDPR deal with such problem?
One of those gripes with multi-role/class/profession in role-playing games is, well, restrictions. Or, how far can one character go beyond the red line of law. A Cop spending the week supply of ammo on civilians and some unaffiliated during operations looks a bit off. On the other hand, a ruthless bandit or even a cyberpsycho that can't touch city lemmings aswell doesn't look that threathening and believable, not to mention the victims of Rockerboys' "revolution" acts and other riots where civils casualties, who happened to be fans of certain band or charming individual, is something to deal with. So yeah, civils - always a no-no like in Witcher or target practice? What's the golden middle?
Yes, in classic Fallout it's always a target practice, but the world is in anarchistic state so you'd see that coming.
How would CDPR deal with such problem?
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