Willowhugger;n9858911 said:
With all due respect, that's kind of a bizarre way to look at it.
If the game has multiplayer and it's done Grand Theft Auto V style, a.k.a. Grand Theft Online, none of it will impact the main game.
And if you argue that it "splits focus" then I should point out it's got a damn 8 year development cycle so they can AFFORD to.
You miss my point, and GTA doesn't really make yours, GTA5's single player, was abandoned due to the Multiplayer Mode. Rockstar turned their back on it, and failed to support the single player portion of the game, just milked that online trash. I never played that game, mostly because they were focused on that Multiplayer mode.
As I've already said it splits the resources of the project, and it's not so much about how the game ends up.
They can still be good games, even with the resources split.
It doesn't really matter if the multi-player a traditional style, or the "invade your game type".
Like Dark Souls/Dying Light, but it still diverts resources from the core single player game.
Even when single player turns out great, if for example, about 20% of the resources have been put towards a Multi-player mode.
Then it's lost 20% of the potential greatness it should have had, and is diminished as a result.
I'd much rather see then focus on one, or the other, and having long given up on all multiplayer, I want it to be single player only.
As for trusting CDPR not to go down the Loot Box/Micro-transaction route, they already have.
GWENT, already exists to say they will, and that ended any trust that they won't repeat that.
Players can use cash to buy GWENT cards by buying kegs (Loot Boxes), each keg contains five cards.
I don't play Mobile, FTP. or any Multiplayer due to microtransactions, and Loot Boxes, are a million times worse.
I refuse to even install Galaxy, and use GOG for the Classic Installers, it's why I use GOG for every game I can.
I can't even use the multi-player modes for newer releases that require their store client, and I prefer that.
That's not even relevant, to what I'm saying above, which is nothing to do with the monetisation model they may impose.
Game will be potentially better by only having one focus, whichever it is, adding a second, limits that potential, and my interest.
I don't want any "Game as a Service", I want only great Single Player Games, without any damn online service attached.