Suhiira;n9999471 said:
That would be the term I'd think would apply.
But hopefully with more RPG elements then most of the other Action RPGs out there.
Doom, Diablo, Dark Souls ... just to name a few that start with 'D'.
No doubt many people would be overjoyed if CP2077 was that type of game, I just won't be one of them.
Doom is an action RPG? Wat
I really don't think 2077 is going to be anything like any of those games. They are completely different from each other, and completely different from the sort of game CDPR makes. Dark Souls is only similar to TW3 as far as combat goes, everything else (from pacing to story to even the RPG systems themselves) is totally different. Diablo is a pile of steaming garbage (III, anyway) and also a completely different type of RPG than the others.
Doom is an FPS with no RPG mechanics, unless I'm missing something? I played it for a few hours and didn't come across any RPG systems.
That said, CP2077 will almost definitely be an action RPG, simply by virtue of it having shooting combat and being a non-isometric, non-turn-based RPG. It will be more "Action"-based, but that doesn't mean it will totally ignore its roots, either.
I think one area where I disagree with you, Su, is the whole "player skill" vs "character skill" thing.
I'm fine with having character skill
affect the player - as I said, slower reload times, wobbly aim, a number of other factors that reflect a character's lack of weapons skills - but in an RPG like this, if I aim my gun at somebody and fire (And I didn't miss), I don't want the game telling me "oh you missed because you suck at guns l0l".
No, if I'm aiming at the dude, struggling against the drawbacks of having low weapon skills, and my shot should connect, it should connect. I've never fired a gun in my life (well, a couple times), but if I'm aiming a pistol at someone and I fire, unless they move or my hand shakes significantly or I miss at the last second, it should hit them. It shouldn't just be a dice roll. Not in an open world, what appears to be more "Realistic" RPG. I agree with Beast here. It's possible to balance the two.
You have to make some allowances for the type of game this will likely be. Similar deal with the Witcher 3 - I swing my sword at an enemy, and it connects as long as I actually aimed properly and I was within range. It wasn't a "oh you rolled a 1 so you miss". There's nothing wrong with that sort of system, but that already exists in other games. Let CDPR blend the two if they please. I don't want Pillars of Eternity - Cyberpunk, or Never Winter Nights - Cyberpunk.
But that's just me.