metalmaniac21;n10008321 said:
And how this feature is worse and worth less attention and work then any other really hard to do CDPR are currently working on? Of anything, it's better since it adds depth and variety into gameplay and potentially bring stats to work.
Yes,it would add both of those things.The problem is that you can't add another completely different combat system midway through development.A feature like this needs to be conceptualized at the beginning of development because everything in the world needs to be built with it in mind.Interior assets need to be placed in such a way to work for both isometric and FPS/TPS play.Exterior assets need to be designed to accommodate issometric view because you'd be able to see things you normally wouldn't from a TPS/FPS perspective.You would also have to make a system like in XCOM where,depending on camera position,floors,walls and any other objects in the environment become translucent so you could actually see what you are doing.Fog of War has to be added to the issometric view to properly portray what the player can see and interact with.There would have to be two different versions of the UI,two distinct ways of targeting abilities and so forth.All that in a huge world and for an optional feature that is used just for combat.
And just to make myself perfectly clear:I'm not saying it's a bad idea,on the contrary,it would be something pretty cool to see in a game.My point is that it would be a monumental task to do something like this at this stage of development and they already have their hands full making a bajillion other features.
BeastModeIron;n10008731 said:
With all due respect, I hadn't realized you might be one of those ex CDPR developer who knows the ins and outs[...]I don't need a game design lesson from someone who's probably never worked on a AAA video game in the actual game industry, correct me if I'm wrong.
Quite frankly I think your attitude is uncalled for and unwarranted.I might be mistaken but I thought this was a forum,which by definition,is a place to
discuss and exchange ideas without prerequisites.Also,I fail to see how my post can be even remotely interpreted as "giving a lecture".No, I have not worked on a AAA title (not as a game developer at least) and,I'm going to go out on a limb here,neither have you (and most of the people on this forum for that matter).So what?We can't discuss each others ideas?I see that hasn't stopped you so why should it stop others?Also,what do you mean by "actual game industry"?Is there another one I'm not aware of?At one point I worked as a game tester for Ubisoft Craiova,does that count?
BeastModeIron;n10008731 said:
Lets allow some creative freedom and all.
You're acting as if I criticized a work of art you did and I "just don't get it" which I find quite funny.
BeastModeIron;n10008731 said:
And CDPR does want player ideas and input when they pose gameplay related questions.
And me replying to your post somehow undermines that.How,I don't know,but it does.Apparently.
Snowflakez;n10008951 said:
And Mefris, I agree with you from an outer game design standpoint, but Beast makes a good point. Better to suggest an idea that CDPR won't implement than never suggest it at all for fear of dev time concerns.
But where in my post did I say otherwise?Does me giving my opinion about an idea somehow make it disappear or be less valuable?
sv3672;n10009841 said:
Reminds me of all the speculation on Bethesda's forums about the great features that would come to Fallout 4, over the months after the announcement. Hopefully in this case there will not be a disappointment like then.
Sadly we've had to deal with a lot of disappointments lately.I hope you're right and we'll get another "Witcher" instead of a ME:Andromeda or a Fallout 4.