I enjoy the combat of DS...just not the repetitive nature of the setting/gameplay and the lack of RPG depth is all.
If 2077 borrows heavily from it, with some leeway so we can be more agile, I think I'd be fine with that. I mean, what better melee games are out there right now?
What I hope they -don't- take from is the relative sameness of the gear from DS or Skyrim. There are lots of weird and interesting varieties of gear in Cyberpunk, not just variants of axe/dagger/sword/etc.
In other words, although I want to see 6 or seven assault rifles,shotguns, pistols, I also hope for pulse weapons, monowhips, battlegloves, flechette pistols, twenty kinds of ammo, paintball gun, AM rifle, so on.
And that's before we get into tool-specific gear and cyberwear.
Truly in a modern tech world, there is an argument that gear is our special abilities.
If 2077 borrows heavily from it, with some leeway so we can be more agile, I think I'd be fine with that. I mean, what better melee games are out there right now?
What I hope they -don't- take from is the relative sameness of the gear from DS or Skyrim. There are lots of weird and interesting varieties of gear in Cyberpunk, not just variants of axe/dagger/sword/etc.
In other words, although I want to see 6 or seven assault rifles,shotguns, pistols, I also hope for pulse weapons, monowhips, battlegloves, flechette pistols, twenty kinds of ammo, paintball gun, AM rifle, so on.
And that's before we get into tool-specific gear and cyberwear.
Truly in a modern tech world, there is an argument that gear is our special abilities.