animalfather;n9856571 said:
why does gwent need a 100 people? its a card game...5 people tops. 1 coder 1 animator 3 playtesters/desginers.
That is not at all how game development works. There are hundreds of cards, all with their own unique sound effects, animations, concept art, and more. You cannot accomplish that with a team of 5 people. 100 people seems like too few, to me.
You need far more than the roles you listed. You need sound designers and engineers, artists (3D modellers, animators, concept artists and more) and countless others to successfully create a game.
A large portion of a game's funding is dedicated to art and visuals, some estimates go as high as 50% or higher (though that seems a little high to me) and a lot goes on behind the scenes of games like Hearthstone, Gwent, etc.
Also, for everyone else, a year and a half seems fast to me to make an engine that accomplishes everything they want.
Remember, guys, they are trying to make one of the most ambitious titles the world has ever seen. Verticality with GTA-like vehicles (planes, vehicles, etc.), massive amounts of player customization, player classes, large emphasis on player freedom, vast array of weapons, gear and implants... This stuff is going to take FOREVER to implement, and this isn't even going into the stuff that will inevitably be cut - this is the stuff they promised, the very core of their game.
Art alone for a project like CP2077 could take years, and add on to that the development issues they've been having and the performance/engine requirements to make all of this happen...I wouldn't expect a release before 2020 at the earliest. According to YongYea's video, they have essentially restarted development multiple times since the games announcement in 2012.
That said, I think it's likely that we see a gameplay demo of some sort next year, if for no other reason than to give people SOMETHING other than words. Just don't get your hopes up too much, folks. Cyberpunk 2077 is a complex project, and it's going to take a very long time to come to fruition, for better or worse.