Brainstorming: Graveyard interactions

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Brainstorming: Graveyard interactions

CDPR has mentioned that they'd like to have more graveyard interactions, therefore I'd like to start a brainstorm about what kind of interesting interactions we can imagine.

First of all, let's sum up, which kind of graveyard interactions we have already:
  • resurrecting a unit from a graveyard to the board
  • resurrecting a unit from a graveyard to the hand (Restore)
  • auto-resurrection to the board
  • strengthening units in the graveyard
  • returning a unit to the deck
  • stealing/moving cards in the graveyard
  • banishing cards in the graveyard
  • consuming cards from the graveyard
  • replaying a copy of a card from the graveyard (Slyzards)
  • effect depending on the number of units in the graveyard
  • effect on leaving the graveyard
Did I forget anything? And how would you categorize Wolfsbane?

What more interactions could you imagine?

Some of my ideas:
-Death Toll: an effect being the opposite to Slyzards. Instead of destroying a card in the graveyard and playing a copy of it from the deck, it could discard/banish a card from the deck and resurrect a different copy of it from the graveyard. I think this could work well in Skellige.
-Sacrafice: basically a selfkilling bronze Hattori. It kills itself and resurrects a card with less or equal strength (and maybe boosts it afterwards)
-Dark Rising: exchange the cards in your graveyard and your deck
 
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I'd say we need a card that is able to protect non gold cards in your graveyard. That way you could prevent that the opponent takes one of your cards.
 
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