List of changes from the Chinese version patch
https://www.reddit.com/r/gwent/comme..._in_cn_server/
Scoia'tael:
*Elven blade: Deal 11 damage to a non-elf unit.
*Elven Scout:2→1
*Dwarven Agitator:2→1
*Dwarven Skirmisher: Boost instead of strengthen.
*Dwarven Mercenary: 8 base, Move a unit to this row on its side. If it's an ally, boost it by 3.
*Vrihedd Dragoon: Only boost loyal unit
*Morenn: 8 base, Ambush: When an enemy unit is played, flip over and deal 8 damage to that unit.
*Iorveth Meditation: Force 2 unit on the same row to duel
*Aglaïs: Resurrect a Bronze or Silver special card from your opponent's graveyard, then banish it
Skellige:
*Name: All long names of skellige units come back once more.
Eist Tuirseach: 4→5
*Clan Tuirseach Veteran: "Soldier" category instead of "Support"
Clan Heymaey Scald: 8→9
Clan Heymaey Flaminica: 9→10
*Arena Champion: Duel an enemy (Not necessarily bigger)
*Hym:4→3
*Ulfhedinn: 6→7
Nilfgaard:
*Slave Driver:2→1
*Alba Spearman: Boost 1 whenever a player draws cards.
Treason: Force 2 adjacent enemies to duel.
Northern Realms:
*Ves: 11→12
*Seltkirk: 7→8
*Shani: 5→4
Monsters:
*Slyzard: 3→2
*Bridge Troll: 9→10
Monster Nest: Do not give boost to spawned unit.
*Morvudd: 5→6
Striga: 5→6
*Nithral: 6 base, Deal 5 damage to an enemy. If you are holding a Wild Hunt unit, deal 8 damage instead.
*Ifrit: 7→8
Neutral:
*Tremor: Do not spawn lesser guardian
*Summoning Circle: can not spawn CA spies.
Dimeritium Bomb: Reset Boosted units in a row.
*Commander's Horn: Boost 5 adjacent units by 3
CA spies: Deploy ability triggers after 1 turn **This is an error. The ability stays the same.**
*Cirl Nova: strengthen to 22 instead of 25
*Avallach: Sage: 2→3
*Ale of the Ancestors: 9→10
https://www.reddit.com/r/gwent/comme..._in_cn_server/
Scoia'tael:
*Elven blade: Deal 11 damage to a non-elf unit.
*Elven Scout:2→1
*Dwarven Agitator:2→1
*Dwarven Skirmisher: Boost instead of strengthen.
*Dwarven Mercenary: 8 base, Move a unit to this row on its side. If it's an ally, boost it by 3.
*Vrihedd Dragoon: Only boost loyal unit
*Morenn: 8 base, Ambush: When an enemy unit is played, flip over and deal 8 damage to that unit.
*Iorveth Meditation: Force 2 unit on the same row to duel
*Aglaïs: Resurrect a Bronze or Silver special card from your opponent's graveyard, then banish it
Skellige:
*Name: All long names of skellige units come back once more.
Eist Tuirseach: 4→5
*Clan Tuirseach Veteran: "Soldier" category instead of "Support"
Clan Heymaey Scald: 8→9
Clan Heymaey Flaminica: 9→10
*Arena Champion: Duel an enemy (Not necessarily bigger)
*Hym:4→3
*Ulfhedinn: 6→7
Nilfgaard:
*Slave Driver:2→1
*Alba Spearman: Boost 1 whenever a player draws cards.
Treason: Force 2 adjacent enemies to duel.
Northern Realms:
*Ves: 11→12
*Seltkirk: 7→8
*Shani: 5→4
Monsters:
*Slyzard: 3→2
*Bridge Troll: 9→10
Monster Nest: Do not give boost to spawned unit.
*Morvudd: 5→6
Striga: 5→6
*Nithral: 6 base, Deal 5 damage to an enemy. If you are holding a Wild Hunt unit, deal 8 damage instead.
*Ifrit: 7→8
Neutral:
*Tremor: Do not spawn lesser guardian
*Summoning Circle: can not spawn CA spies.
Dimeritium Bomb: Reset Boosted units in a row.
*Commander's Horn: Boost 5 adjacent units by 3
CA spies: Deploy ability triggers after 1 turn **This is an error. The ability stays the same.**
*Cirl Nova: strengthen to 22 instead of 25
*Avallach: Sage: 2→3
*Ale of the Ancestors: 9→10
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