Jezaboom you summed it up finely! Couldnt of said it better myself :cheers3:
Jezaboom2;n10397932 said:It is this later point which CDPR is interested in... getting players to spend significant sums of money so that they can continue to create new op decks.
Jezaboom2;n10397932 said:The circumstantial evidence against CDPR is not favourable in this regard, they were "smart" enough to recognise that the rewards being offered at season end were based on a 2 month season [...]
4RM3D;n10398232 said:First of all a small detour. Every time when CDPR makes a mistake in balancing things, there are always players that immediately claim that the studio is only doing it for financial gain and that CDPR is turning the game into pay2win. That's not only being shortsighted, but also being unforgiving, especially because most know the history of the studio and know how generous they have been in the past. At the very least, I would expect the benefit of the doubt in terms of financial gain. Also, more practically speaking, it's very easy to create a new deck once you have climbed the ranks. Any free2play user can make a new deck at the start of the season, if not for the fact that they wait to see what becomes meta, rather than that they have to gather scraps for it.
As for the overall balance of the game, that's a different story. CDPR is new to the genre and even though they are a big company, they are still learning. It's a journey for them and certain paths have more obstacles than others. That doesn't mean we should accept all the mistakes they make, but we should remain respectful towards them and hopeful for the future.
4RM3D;n10398232 said:Rewards and MMR are not weighted on the same scale and cannot be compared with each other. Halving the duration of the seasons and their respective rewards doesn't mean that the MMR should be doubled. A lot of players were being inactive during the old two season cycle, only being active at the start and near the end of the season, while idling in between. By shortening the seasons CDPR wanted to keep players engaged. Though, there is a fine line between keeping engaged and turning the game into a grind. That's why it's not as easy to tweak the MMR as one might think. Maybe CDPR is using this season as a test to create a baseline. Either way, I expect some changes sooner rather than later.
Jezaboom2;n10398312 said:Implying people who voice such opinions as being shortsighted and unforgiving doesn't exactly do wonders in helping to address their concerns.
Jezaboom2;n10398312 said:For example do you know if CDPR has ever considered making Gwent into a monthly subscription (with an open card library) instead of being micro transaction based?
Jezaboom2;n10398312 said:At the end of the day as there are so many games out there 3 key questions gamers will often ask are...
Am I getting value for money?
How engaging and enjoyable is the game?
How time consuming will it be?
Jezaboom2;n10398312 said:Based on your take, CDPR wanted players to effectively be more engaged... which translates into investing the time and effort which they would have previously dedicated to the game over a 2 month period... to be compressed into a 1 month period.
4RM3D;n10398422 said:Anyhow, we've both said our piece. Now we'll have to wait and see what CDPR decides to do.
4RM3D;n10395432 said:CDPR is still experimenting with the length of the seasons as well as the MMR distribution. This season is the first one of its kind. So, there is bound to be some hiccups along the way. I am sure that CDPR has realized this by now and that they will adjust the point calculation. This is a very difficult process to tweak and it might require a few more seasons to find the optimal conditions. That doesn't mean that players shouldn't voice their concerns, but they should realize that CDPR is still tweaking the values.
CallMeHoot;n10399262 said:I read the entire original post in the voice of a BBC newscaster. Had a little giggle, so I did.
I can't argue against the MW Patch being a complete mess, but let's not lose all perspective; CDPR are aware and hopefully things will improve going forward.
because if it's not, then there won't be enough players exceeding it to fill out the pro ladder...Maerd;n10397042 said:[...]
Why it should be easier? Are you feeling entitled for it?
[...]
That's because the whole system is not good. In my opinion, 1 win or loss should not jump you as high as 2000 places up or down.Void_Singer;n10406882 said:because if it's not, then there won't be enough players exceeding it to fill out the pro ladder...
Rewards are compensated by "quests", which allows you to have about 1 extra barrel a day without even trying. That's 30 barrels per month, which is very generous.Void_Singer;n10406882 said:... and that not counting the argument of how deeply rewards have been cut. it looks like they are the same over a 2mo period
jsachun;n10403002 said:I don't mind a short season. The MMR gain at the start was good, and felt like it was possible, then they reverted back to the old system. <18 mmr for win and negative 20 to 30 mmr for loss. Back to the good old grind, 24x7 and no rest.
Also coin filp should be fixed so that if you win on Blue coin you gain 10 to 20% more mmr, and lose 10 to 20% less mmr if you lose.
Generally a losing streak and tilting mmr means you been getting a blue coin streak.
while I agree with the general sentiment on place jumping, I do believe it should be difficult to reach the upper levels. something like agregate percentage of win/loss record feels more fair above the the 21 level, with an slight edge given to to more frequent players (because it means more consisstency of their numbers)Maerd;n10408772 said:That's because the whole system is not good. In my opinion, 1 win or loss should not jump you as high as 2000 places up or down.[...]
I can't speak about pre midwinter patch, I started playing after it, but I did manage quite a bit more than those 30 barrels from ranking on the ladder, and quests were already a thing... I also gutted 2 starting factions to do it (calculated risk)... given what I know now I probably wouldn't have done that though.Rewards are compensated by "quests", which allows you to have about 1 extra barrel a day without even trying. That's 30 barrels per month, which is very generous.
Maerd;n10408772 said:Rewards are compensated by "quests", which allows you to have about 1 extra barrel a day without even trying.
Add all those GGs, while you're questing and you have an extra one. Before those quests I was missing a lot of cards but now barrels are coming very fast and I have or can create from scrap almost everything I need.Jezaboom2;n10412112 said:The highest quest reward I have ever received has been 60 ore, whilst most are 40, which is nowhere close to an extra barrel a day