Is there any point to keep playing without investing money?
I really don't want to sound negative, but I already feel like I'm starting to lose interest in the game, after 2 days that is. So here's how it goes:
I got 3 decks that are noob-optimised. ie starter cards + something I got from barrels, that makes it into somewhat noob-level competitive. I generally skimmed through locked cards and I know that to improve my decks just one card won't be enough, I'd need like 3 (at the very least to get a full set of x3 cards) or a lot more to pull off combos. Otherwise there's like no point in switching cards. This is one.
Second, I played some ranked and I now hit decks that are way better than mine pulling 20+ power every turn, or removing my stuff in addition to placing some good power points to their rows. Or just buffing their ranks every turn exponentially.
I mean, I understand I only got 2 days, but what are my options now? I've seen the game I know exactly the matches I have no chances at, like absolutely zero cause gwent has no "swing" mechanics (ok only one, that is scorch, which is still pretty hard to set up), its if one deck is stronger it wins guaranteed. Should I be just quick conceding such matches only to play against weaker decks? and then again what am I waiting for? For time to pass? how long that would take? a month?( feel like its probably more) to get me just another ONE noob-competitive deck?
I am sorry for the comparison, but when I started hearthstone I rememeber I was also frustrated with my opponents playing all those legendary cards against me when I had zero of those. But thing is, I could still win some matches, progress my ranks, and pretty often get a card to insert into my deck(s) and kinda improve it a bit, almost every day. Feels like competitive gwent is so combo-reliant, good gwent cards are so combo-reliant that there's like no point in playing without investing money.
For example, I have zero cards that benefit from spies being present at opponent side, so like no reason for me to even try making such deck cause that would only result in low power random units on my side and some addon spies on my opponent's side which serve no purpose (well ok, I can shoot at those 2 hp units for 6 damage instead of 3 damage, woohoo!). I mean its math right? I play 6 health unit and deal 3 damage at best = 9 power swing. So why bother playing that at all when I can just play vikings and drop 11+ power instead every turn.
I have only 1 unit that benefits from reveal. So that is entire faction completely closed for me for like half a year (or so?) or untill I invest money. Same goes to blue guys (don't remember their name, with crew mechanic) can't make any decent deck out of what I got (it just looks absolutly pointless, I always compare that to my viking deck which just has all those 11+ power units to steal some wins. As simple as that sounds, sheer power is better without combo, and for combo you need a lot of cards (as I already mentioned). In general without combo its pure math (damage+power)x13 - who got bigger number wins. With combo it might be more interesting, but you need a lot of combo cards, otherwise go for pure power.
In other words I kinda hit the wall already, got 3 decks, next one comes in about a month, probably more. And more decks come even later, and for competitive play I'd either have to invest money or burn everythin I got to craft one decent deck.
I really don't want to sound negative, but I already feel like I'm starting to lose interest in the game, after 2 days that is. So here's how it goes:
I got 3 decks that are noob-optimised. ie starter cards + something I got from barrels, that makes it into somewhat noob-level competitive. I generally skimmed through locked cards and I know that to improve my decks just one card won't be enough, I'd need like 3 (at the very least to get a full set of x3 cards) or a lot more to pull off combos. Otherwise there's like no point in switching cards. This is one.
Second, I played some ranked and I now hit decks that are way better than mine pulling 20+ power every turn, or removing my stuff in addition to placing some good power points to their rows. Or just buffing their ranks every turn exponentially.
I mean, I understand I only got 2 days, but what are my options now? I've seen the game I know exactly the matches I have no chances at, like absolutely zero cause gwent has no "swing" mechanics (ok only one, that is scorch, which is still pretty hard to set up), its if one deck is stronger it wins guaranteed. Should I be just quick conceding such matches only to play against weaker decks? and then again what am I waiting for? For time to pass? how long that would take? a month?( feel like its probably more) to get me just another ONE noob-competitive deck?
I am sorry for the comparison, but when I started hearthstone I rememeber I was also frustrated with my opponents playing all those legendary cards against me when I had zero of those. But thing is, I could still win some matches, progress my ranks, and pretty often get a card to insert into my deck(s) and kinda improve it a bit, almost every day. Feels like competitive gwent is so combo-reliant, good gwent cards are so combo-reliant that there's like no point in playing without investing money.
For example, I have zero cards that benefit from spies being present at opponent side, so like no reason for me to even try making such deck cause that would only result in low power random units on my side and some addon spies on my opponent's side which serve no purpose (well ok, I can shoot at those 2 hp units for 6 damage instead of 3 damage, woohoo!). I mean its math right? I play 6 health unit and deal 3 damage at best = 9 power swing. So why bother playing that at all when I can just play vikings and drop 11+ power instead every turn.
I have only 1 unit that benefits from reveal. So that is entire faction completely closed for me for like half a year (or so?) or untill I invest money. Same goes to blue guys (don't remember their name, with crew mechanic) can't make any decent deck out of what I got (it just looks absolutly pointless, I always compare that to my viking deck which just has all those 11+ power units to steal some wins. As simple as that sounds, sheer power is better without combo, and for combo you need a lot of cards (as I already mentioned). In general without combo its pure math (damage+power)x13 - who got bigger number wins. With combo it might be more interesting, but you need a lot of combo cards, otherwise go for pure power.
In other words I kinda hit the wall already, got 3 decks, next one comes in about a month, probably more. And more decks come even later, and for competitive play I'd either have to invest money or burn everythin I got to craft one decent deck.