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ARENA UPDATE - CARD REVEALS

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  • ARENA UPDATE - CARD REVEALS

    Draft your ultimate deck and enter Master Mirror’s realm in Arena Mode! Who would you like to have on your side of the battlefield, and who would you rather never meet in the opposing team?

    This update to GWENT contains 10 brand new cards: all heroes, all gold! Prepare to fight alongside the most recognizable characters from the world of The Witcher!

    View the cards here. See you on the Arena!

  • #2
    new roche card needs to have two options you can choose like letho kingslayer for example.Maybe;1st destroy face down ambush unit 2nd deal 7 damage to a unit.

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    • #3
      Originally posted by theturkishbadger View Post
      new roche card needs to have two options you can choose like letho kingslayer for example.Maybe;1st destroy face down ambush unit 2nd deal 7 damage to a unit.
      I agree, ¡¡Multiple solid choices looks like the way to go!!

      Vernon Roche as everyone knows, is a specialist in covert ops. ¿How about giving him a second option to Lock and re-stablish a unit?

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      • #4
        Agreed, that new blue card needs something else - you can't carry a 6 pt gold card that does nothing at all against every other deck type other than green (and even then, STILL nothing else unless they're playing ambush cards). Out of the 10 new cards, this has to be the one that's the worst off in its current form. I cry for the Northern Realms, lol ...

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        • #5
          I saw a post on reddit saying that Cerys: Fearless needs to stay alive to resurrect your next discarded unit. If this is true then she will hardly see any play, removing 6 body is way too easy.
          I suggest resurrect happens even if she is killed, she kinda cast a spell on play or smth

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          • #6
            Cerys could be Ressurrect the last card you discarded, kind of like the Yennefer that spawns the last played spell. She is too low value for a too high risk right now.

            On Roche, maybe he could be Destroy a face down ambush card or deal 5/6 damage. He shouldn't draw a card and he shouldn't be autoinclude, since a combo of a good ability and an ability that completely trashes an entire set of cards is too powerful. So not enough damage for him to take down engines and no create for him. This is just an idea to brainstorm, definately not a good solution.

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            • #7
              The new Golds seem rather bad. I could've crafted almost all by i chose not to.

              I did the new Yenefer, but only so i could make my '4 Yennefer' deck, its not like she is really good, Caretaker is way better since he has no restriction on bronzes and silvers.

              I did the new Cerys, but that's just because i like to have all SK cards, and i thought it would've worked after the discard, not before.

              I did the new Triss... because i like Triss. Its nice to create a spell from a pool of both decks, but only restricted to bronzes? Why not silvers too?

              The others seem very circunstancial or too risky. Like the new Vernon, only being useful against 1 or 2 archetypes of a single faction. Same for new Geralt - its great if it works with ALL Monters, including Golds and Leaders, but then again, its just great against a single faction, its a 7pt + 4 damage card otherwise, like many bronzes.

              The new Morenn is nice, but that exact ability belonged to a silver, back in the day, so... And the new Imlerith seems really awesome, i usually dont play WH / Weather, but i might try it.

              The new Unicorn a.k.a. Ciri's pet is an interesting card, but super dangerous. When you put it on board, it becomes a 2 pt card, if the opponent immediately removes that, all that potential for 7*3 damage (multiple times) is gone.

              The new Dandelions are a bit lackluster. One is just a play one more card for 5 pts and a gold slot, the other would be really interesting, putting the "team" together, but since you can only have 4 Golds, that means its a 18 pt Dandelion, and not even base strength but boosted. Maybe in Arena, if you can get many Geralts, Trisses, Yens and Zoltans on deck...

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              • #8
                Dantelion: vainglory is so weak, in normal game you can only pull 9 + 3*3 points
                Danteilon: poem is very boring, it seems to work only with NG spearman
                Imlerith looks really good but he can be countered with regular alzur, maybe more armor and less power?
                Morren is OP for me. I had no problem to deny enemy silver cards like scorch with that.
                Ihuarraquax is so easy to kill, he can't even stay in frost for one turn...
                I love that we had silver ambush destroyer on previous patch but nobody used him. Suddenly gold roche comes out and he doesn't even need second option like cyprian had.

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                • #9
                  OK, i already tried and seen some of the new golds, got more accurate info:

                  The best of the new cards is probably the new Imlerith. But you shouldnt just put it on the board, buff it on hand first. I had 3 people using it against me on Arena. The first 2 played it early and i immediately shut him down. The 3rd was smart and saved him for R3, and on R2 used Steffan Skellen to put him next on deck and BOOST him by 5. Didnt even had a chance on R3.

                  Since it's a MO card and its hard to get handbuffs on MO, i suppose Aguara is the best way to buff him before played.

                  Ihuarraquax was on my Arena deck but never got his effect, because im an idiot and misread the description and thought if i boosted him to more points than his base value, it would trigger the effect, but it needs to be THE SAME VALUE (reset or boost by exactly 5). Also, i think the effect can only be triggered once, there was a little one on the card.

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                  • #10
                    Imlerith is insainly strong if boosted. I played a sociatel movement deck. In R3 I had 7 cards and not 1 card survived against this card because it got boosted from 8 to 21. Its no fun to lose a game at the beginning of R3 with such a card on the board. Opponent plays renewal gold and a lot of heal cards, so without a double scourch or something like that, you end up losing ALOT of games.

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                    • #11
                      Few bad cards in the gold lots.

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                      • #12
                        Imlerith needs tweeking pretty bad. I play cards that can counter him but I'm a top 10 player and he still ruins me sometimes. I fear even giving this info out their but one guy is playing him with Royal decree timed with wolfbane and has shackles to unlock him. I could have 8 cards in my hand but at that point the game is simply over. A great card but honestly needs a rework. If I were a Dev I'd boost his base power by 2 and remove his arbor and armor ability(who's he think he is, a NR card?), keep the win boost of 2, and most definitely make him a doomed card. Just my 2 cents. Seriously though, think of how this card must be effecting newer players. It would frustrating enough to just lose interest in the game. And we don't want that.

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                        • #13
                          Originally posted by DaileyUSAR717 View Post
                          Imlerith needs tweeking pretty bad. I play cards that can counter him but I'm a top 10 player and he still ruins me sometimes. I fear even giving this info out their but one guy is playing him with Royal decree timed with wolfbane and has shackles to unlock him. I could have 8 cards in my hand but at that point the game is simply over. A great card but honestly needs a rework. If I were a Dev I'd boost his base power by 2 and remove his arbor and armor ability(who's he think he is, a NR card?), keep the win boost of 2, and most definitely make him a doomed card. Just my 2 cents. Seriously though, think of how this card must be effecting newer players. It would frustrating enough to just lose interest in the game. And we don't want that.
                          There's already 2 threads on this card where most people agree that this card is easily removed. This card doesn't doesn't bother newer players much more than peopole playing op Nilfgaard and seeing as to how many people would love to play monsters but can't due to it being a bad faction this is a much needed buff for them. No worries though I'm sure it will be nerfed as we all know monster players aren't allowed to have nice things.

                          The wolfbane thing isn't new, it can still be mandraked and banished.

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                          • #14
                            Monsters is a bad faction? frost and fog seem to be doing quite well for themselves; deathwish and nekkers too... If there's a faction that needs help it's NR

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                            • #15
                              In Arena, I drafted a deck with 2 Hawker Support and an Imrelith, just imagine Imrelith starting with 11 power. It was amazing, easy 9 wins. https://youtu.be/AW0hBsz-wL4

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