Mystikast;n10616712 said:It is OK to say "Hey, we screwed up, we thought it was a neat idea, we put a lot of work into it, but it is best to scrap it altogether".
Do it.
KaynOfNosgoth;n10618362 said:Weather is TOO weak imo.I made a different post on this topic that they should adjust all weather (but mostly i had frost in mind) so that we don't lose value anymore.The idea is,if you have frost on a row,and the enemy has 2 units on that row but one of that units has 1 point of power,then the frost will kill it but the other point that it was supposed to do would be lost.My suggestion was that the point that was supposed to be lost to go to the next weakest unit so that we won't lose value like that.It's even worst if you have a WH Rider on the board because then you lose 2 points or even more depending on the nr of riders.
partci;n10618482 said:You miss the point that it is also strategy to reduce damage from weather by putting odd number creatures to reduce damage (hurts Frost the most). I think Weather is fine like it is now, it is the Create that is killing it most often (stupid Elven Scouts and Runestones), but maybe it's tutors are the ones that need a point buff (WH Hounds, Foglets, Sirens (oh, look at that - they are in the MS Faction)). In my opinion Moonlight should also be changed to be a bit more competitive. Maybe triggering at end of turn too, cause Full Moon is -2 right of the bat. Or maybe add and additional buff to a single unit by 4 and +2 in the beginning of the rounds after.
Also Blood Moon.. I don't know what you can do there. It seems good, but it actually lacks something sever. Bridge Trolls look like a good card to use with it, but in general you lose so much more points compared to Full Moon...
iamthedave;n10618902 said:Blood Moon needs a way to 'retrigger' Blood Moon on the row where it's dropped...
partci;n10618482 said:You miss the point that it is also strategy to reduce damage from weather by putting odd number creatures to reduce damage (hurts Frost the most). I think Weather is fine like it is now, it is the Create that is killing it most often (stupid Elven Scouts and Runestones), but maybe it's tutors are the ones that need a point buff (WH Hounds, Foglets, Sirens (oh, look at that - they are in the MS Faction)). In my opinion Moonlight should also be changed to be a bit more competitive. Maybe triggering at end of turn too, cause Full Moon is -2 right of the bat. Or maybe add and additional buff to a single unit by 4 and +2 in the beginning of the rounds after.
Also Blood Moon.. I don't know what you can do there. It seems good, but it actually lacks something sever. Bridge Trolls look like a good card to use with it, but in general you lose so much more points compared to Full Moon...
KaynOfNosgoth;n10619502 said:What you call "strategy" a call a flawed weather design.What exactly is your "strategy" against fog or RNR?