NomanPeopled;n10619912 said:I don't know what flawed weather design is either. There is no single way in which a design can be flawed. Do us the courtesy of explaining.
Weather spam is a secondary factor in the metagame and gold weathers are simply solid golds. I fully agree that rng stuff should never have been implemented, but it's not the reason I'm not playing clears.
You don't understand? Ok let me try this another way.Fog get's it's full value because it hits the highest units so it's always 2 points of damage.The only way fog can lose value is if all the units on the row are 1 points (and in that case,the point that would otherwise be lost,should go to the next unit).Frost doesn't have this luxury,if the enemy has a 1 point unit on the row,you lose value for no reason.Same goes for rain,if the enemy is left with only 1 unit,you lose value and that too should be modified that if there's only 1 unit remaining all the damage should go to it.I meant flawed as in not all of them are equal (fog being the best) and the player that uses weather is being screwed over.The reason for this? This amazing community that complained over forums for weather nerfs till it became almost useless.And now,the same community is telling me that "it's ok for you to lose value for no reason because it's strategy".No shit)
P.S. Maybe flawed weather design was poor exprimation on my part.Maybe flawed mechanic is more appropriate?
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