Voyagers;n10647371 said:
I would say this is 50-50 matchup and very coinflip dependent. Its true that vipers can't keep up with the point generation, once you get the res chain going alchemy can't do much about it. However, a good Assire can basically brick the priestesses. Then you just target the beads with viper witchers. Also the veterans take a few turns to setup in round 1 so alchemy starts off with a much more tempo than them.
I don't fully agree with that. Assire vs Veterans is, for the most part, a mild inconvenience. The veteran decks I know of (ones i've played and ones i've been against in ranked/seen streamers play) all carry 3x beastmasters and 3x hunters. The hunters only get 1 point less than the beastmasters, so vet decks tend to have every single res target a min of 14, although usually sitting at 15-16, plus the possible 22 points from a beastmaster (either from the restore+veterans or from mandrake). So yeah, even if Assire puts 2 units back into hand, most decks will still 4 other targets to res with freya, and sig can also res veterans if it really gets desperate, or even a spearmaiden that can pull from deck if needed. Veteran decks fair very well vs alchemy because of their tempo and big units, I personally believe thats why so many people have been playing them on the ladder this season just to "counter" the NG masses.
I agree that Assire can mess with engine decks, especially greatswords, but again an SK player should plan for that, same as you except and counter any other card. If they except an assire, then they need to be sure to get things out of their GY before it happens, plus make sure not to pile ALL their power onto one greatsword. I also agree with
4RM3D that most alchemy decks won't be carry vic medics so they're rarely a threat, and if they do, it won't be more than one as they're usually low value vs most other decks and easily bricked compared to other NG cards. Spies carry Vic medics but they're basically dead this meta, and the rare times you see them, they're usually more focused on using medics to re-use the emissaries for their own engines.
I think people just need to accept that having a direct counter to your decks isn't necessarily a bad thing. You're just going to find that no matter what deck you make/run, it's going to have some other decks out there that counter it or are at least strong against it. Some decks I've run that don't carry much removal (such as the Temerian swarm) can get absolutely wrecked by decks like SK GS because they have no way to deal with the engines, or the huge r3 res. I don't see that as a reason to complain about the power of GS, I just accept my deck isn't equipped to deal with that type of opponent and I either make changes to be more versatile, or just cut my losses and accept any time I'm against GS I'm probably gonna lose.