How powerfull is Pit Trap?
I'm a huge fan of Movement ST and really enjoy playing it, in particular due to the introduction of Pit Trap.
Therefore, I asked myself today the question how powerfull Pit Trap as a silver card is compared to Lacerate as a bronze.
The main difference between the two is that Pit Trap is a Hazard and therefore persistant. But in how many cases does this really make a difference? I can only think of a small number of cases:
1. If there are units that are moved by the opponent out of the row. There are only Odrin and Archespore, which move themselves and except movement mirror matches there is only the Dwarven Mercanary as a viable bronze unit that moves allies.
2. Going first and not having a valuable target for your movement related units. Then you can place Pit Trap first on the board just to move the enemies into it afterwards.
3. Moving units in and out of Pit Trap. This requires 2 movements if the unit is already in the Pit Trap or else 3. But this requires the unit to have at least 10 points (if you have only one DB Marksman), and the Pit Trap has to be placed in the middle of the round on the board, for units being already placed on the row, but having still enough movement options.
Lets calculate the value each of this cases gives:
1. the benefit from Pit Trap to Lacerate should be 6 at max in this case, on average I would say 2 points
2. the benefit is only the number of units placed during 1 turn at max. Even if they are played on the same row this should be no more than 6 points, with 3 on average again
3. I doubt that this can affect more than 2 units, because there isn't enough movement and high strength enemy units. So 6 points at max again with an average of maybe 4.
I would say that case 2 and 3 are not both possible. And case 1 is limited against special archetypes. So the benefit on average from Pit Trap to Lacerate is only 4 points, which is pretty much the normal difference between bronze and silver. In particular, as Lacerate is a neutral card.
Additionally, Pit Trap can be cleared, which is a huge downside. And you have to use it on atleast 4 units such that it is still worth even after being cleared.
This all leads me to the conclusion, that Pit Trap is hardly better than a neutral bronze card (which sees hardly any play even if there exist tutors for it), and therefore basically not worth it. But this is a huge discrepance to my subjective experience that Pit Trap is a really strong and usefull card.
So everyone, can you tell me where I made a mistake in my thoughts?
I'm a huge fan of Movement ST and really enjoy playing it, in particular due to the introduction of Pit Trap.
Therefore, I asked myself today the question how powerfull Pit Trap as a silver card is compared to Lacerate as a bronze.
The main difference between the two is that Pit Trap is a Hazard and therefore persistant. But in how many cases does this really make a difference? I can only think of a small number of cases:
1. If there are units that are moved by the opponent out of the row. There are only Odrin and Archespore, which move themselves and except movement mirror matches there is only the Dwarven Mercanary as a viable bronze unit that moves allies.
2. Going first and not having a valuable target for your movement related units. Then you can place Pit Trap first on the board just to move the enemies into it afterwards.
3. Moving units in and out of Pit Trap. This requires 2 movements if the unit is already in the Pit Trap or else 3. But this requires the unit to have at least 10 points (if you have only one DB Marksman), and the Pit Trap has to be placed in the middle of the round on the board, for units being already placed on the row, but having still enough movement options.
Lets calculate the value each of this cases gives:
1. the benefit from Pit Trap to Lacerate should be 6 at max in this case, on average I would say 2 points
2. the benefit is only the number of units placed during 1 turn at max. Even if they are played on the same row this should be no more than 6 points, with 3 on average again
3. I doubt that this can affect more than 2 units, because there isn't enough movement and high strength enemy units. So 6 points at max again with an average of maybe 4.
I would say that case 2 and 3 are not both possible. And case 1 is limited against special archetypes. So the benefit on average from Pit Trap to Lacerate is only 4 points, which is pretty much the normal difference between bronze and silver. In particular, as Lacerate is a neutral card.
Additionally, Pit Trap can be cleared, which is a huge downside. And you have to use it on atleast 4 units such that it is still worth even after being cleared.
This all leads me to the conclusion, that Pit Trap is hardly better than a neutral bronze card (which sees hardly any play even if there exist tutors for it), and therefore basically not worth it. But this is a huge discrepance to my subjective experience that Pit Trap is a really strong and usefull card.
So everyone, can you tell me where I made a mistake in my thoughts?