Paradox of create
The sole reason of why create is here is to provide diverse games, so that players don't play same deck same strategy in every game. Now let's take a look at the solutions CDPR are thinking:
1.“Controlled create” was NEVER the goal, if we wanted every game to play the same, we wouldn't need control in the first place.
2.Banning them in ranked will create more trouble than it sounds. First, top tier decks are still lack in number, and without diversity in deck build, the tournament can be less interesting to watch given time.. Second, some decks will not allowed in ranked, and that requires players to create different decks for casual and rank mode, new UI is probably needed and third, will quite possibly create confusion for new players.
So here is the paradox- In current state some lucky RNG will make rank/tournament frustrating, but it can't and shouldn't be controlled, and banning them makes old problem resurface.
So I say, let create remains the same in.casual, but adding extra restrictions to ranked create, making them less reliable, BUT remains an option. This way if one to use it in rank or tournament, it can get lucky and win a game or two with it, but eventually the risk won't be worth it if the deck is built around it.
These extra restrictions should be highlighted when players first enter the rank season, and viewable during rank play:
1.Create cards (eg eleven scout etc), and other cards that may result in playing from graveyard, hand or deck on board (Vilgfortz for example)cannot be created.
2.Same card may appear twice in create, much like slave driver.
3. This one is probably an “overdone” for ppl, but I'm putting it here as food for thoughts: Implement an algorithm that calculate the creatable cards' most possible base points (for example, original Iovrveth is 7 strength+ 8 damage 15 points if there is a 8+ enemy, its triggered ability or target's deathwish ability does not count.) The highest possible creatable unit will be disabled and cannot be created in that situation.
For example, assume in a situation that Igni can result in highest point if played (5+25), then if Uma is played it will not put Igni into create table.
RNG factor will Always remains in the game as it should be. Instead of controlling create cards or ban them, making them way less reliable in serious game play is the right way to change it since create is meant to be RNG factor, and it as an option should be remain
The sole reason of why create is here is to provide diverse games, so that players don't play same deck same strategy in every game. Now let's take a look at the solutions CDPR are thinking:
1.“Controlled create” was NEVER the goal, if we wanted every game to play the same, we wouldn't need control in the first place.
2.Banning them in ranked will create more trouble than it sounds. First, top tier decks are still lack in number, and without diversity in deck build, the tournament can be less interesting to watch given time.. Second, some decks will not allowed in ranked, and that requires players to create different decks for casual and rank mode, new UI is probably needed and third, will quite possibly create confusion for new players.
So here is the paradox- In current state some lucky RNG will make rank/tournament frustrating, but it can't and shouldn't be controlled, and banning them makes old problem resurface.
So I say, let create remains the same in.casual, but adding extra restrictions to ranked create, making them less reliable, BUT remains an option. This way if one to use it in rank or tournament, it can get lucky and win a game or two with it, but eventually the risk won't be worth it if the deck is built around it.
These extra restrictions should be highlighted when players first enter the rank season, and viewable during rank play:
1.Create cards (eg eleven scout etc), and other cards that may result in playing from graveyard, hand or deck on board (Vilgfortz for example)cannot be created.
2.Same card may appear twice in create, much like slave driver.
3. This one is probably an “overdone” for ppl, but I'm putting it here as food for thoughts: Implement an algorithm that calculate the creatable cards' most possible base points (for example, original Iovrveth is 7 strength+ 8 damage 15 points if there is a 8+ enemy, its triggered ability or target's deathwish ability does not count.) The highest possible creatable unit will be disabled and cannot be created in that situation.
For example, assume in a situation that Igni can result in highest point if played (5+25), then if Uma is played it will not put Igni into create table.
RNG factor will Always remains in the game as it should be. Instead of controlling create cards or ban them, making them way less reliable in serious game play is the right way to change it since create is meant to be RNG factor, and it as an option should be remain