Roi_Barbichette;n10843991 said:
Well sure, going 2 cards down is worse than going 1 card down... But it's not supposed to happen often and it usually implies that you had a bad hand.
In any case, this terrible scenario requires a lot of conditions. I hope that it does not happen to you that often.
But i won't deny that your deck (Bloodmoon) is among the most vulnerable to wardancers and that it must be frustrating.
Maybe I am underestimating the positive impact of wardancers in my deck. But maybe you are underestimating their negative impact as well. Sometimes, a bricking wardancer costs me victory.
Until recently, I had only one wardancer in my deck. Which means that I only played her around 1 game out of 2 ; and I was pretty happy with it.
Then I include a second one in my deck, just to counter Brouver in Round 1.
Why wouldn't it happen? Brouver is built to force the opponent to go down two cards if they get the blue coin. Especially with a Wardancer mulligan on top of it. The combo is 4 (Brouver) + 2 (Barclay) +20 (Cleaver) for 26 points + 3 (Wardancer) - 13 (Yaevinn) for 16 points. How many decks can play 16 points in one card? If you've seen Oceanmud's Crusher Eredin deck, he goes to crazy lengths to make sure he doesn't go down two cards. That's how brutal going against Brouver on the blue coin with Wardancer mulligan is.
The worst case scenario happens quite often - blue coin + opponent has Wardancer is more or less sufficient for it to happen. Rarely, the Brouver deck misfires (doesn't have the Cleaver combo, for example). A little more commonly, the Brouver deck does not have Wardancers in round 2, in which case Moonlight escapes into round 3 down only one card. However since round 3 isn't that long - some cards were played in round 1 after all - the Moonlight deck is still going to lose. I hazard the win rate of Moonlight decks in general vs. Brouver on the blue coin with a Wardancer mulligan is around 10%. The game barely needs to be played; if you see blue coin + Wardancer you might rank up faster by forfeiting.
Re: Francesca swap / swarm deck, I played that during the dwarf meta to top 100. 2 Wardancers feels about right. You want one in round 1 (just in case you win the coin flip) and another in round 2 (if you lost round 1). However the pain of mulliganing into them in round 3 is just too high. They also brick your mulligan - because you
have to mulligan Wardancers, you can't also mulligan Aelirenn if you draw her in round 2. Only way out is to mulligan them with Officers or Francesca, but if you do that with Officers it's still only an 11-point play, while Francesca has more important things to mulligan (back then it was spells for Ithlinne). So two Wardancers sound about right.
Re: Bran combo - well Cerys needs one more card to trigger, so if you don't want to play against carryover and pass the moment Bran is used, she won't be resurrected and the carryover doesn't reach 14 points.
There are also some situations where I feel powerless and frustrated : when my opponent wins round 1 and plays his silver spy in round 2, whereas I don't have mine.
In such a case, if my leader's opponent is Crach, Jan Calveit or Brouver (with Ciri Nova), I know that I am certainly doomed, just because I wasn't lucky enough to draw the right card...
I can certainly agree with this, but am not so sure if it's a problem. Point is, if you also have spy, then drypassing round 1 isn't actually that bad. This could make it very difficult any deck that doesn't like long rounds if they're playing against a deck that does. However ... it is
very frustrating.
Also if you're playing Francesca, you can just Francesca for spy (they should absolutely get rid of the +3 Francesca buff on Yaevinn however).
I quite agree with you. Nerfing Cleaver would make Brouver less threatening. But I still think that no card should be allowed to tutor a silver spy. It's not just about Brouver. Rainfarn, Hym and Skjall are also problematic.
And about your nerf predictions, you forgot that CDPR could :
- nerf half elf hunters ;
- make elven scouts only available in arena.
After that, playing ST will be quite a challenge...
There's a neutral card for all factions that tutors for spy - Alzur's Double Cross. Of course it comes with a drawback that you actually end up behind on points relative to the opponent's spy (15 to 13) which means you still have to play a card to win. But it's there.
Half-elf Hunter probably shouldn't be nerfed. It's a strong card, but that's about it. There're plenty of 11-power bronzes that barely see play (e.g. Elven Healer), so cutting Half-elf Hunter to 11 strength is likely to kill it. Elven Scout is also fine, if you discount the create RNG aspect.
I feel Brouver Elfswarm's win rate right now is heavily inflated by the coin flip + Wardancer aspect. It's probably the deck that shows greatest difference in win rate when it gets the blue coin vs. when it gets the red coin. If you don't get stomped by the coin flip, Elfswarm actually has exploitable weaknesses. You can:
1) Kill all the elves (doable with Henselt machines)
2) Pass just before the Officers start to get good (they only have so many Half-elf Hunters & Elven Scouts, and cannot resurrect them except with Hattori)
3) Bleed round 2 since they have no round 3 plan (unless they're playing Ciri: Nova)
But if you get hit by the blue coin with a Wardancer, and don't have your own Wardancers, I think every deck in the game is an underdog.