lakired;n10924757 said:Simply removing a row is only going to limit strategic potential. However, there are ways it can be done that could potentially mitigate this. Two suggestions I've seen and will echo here are 1) five rows, with the melee row being shared, and 2) four rows split down the center with the introduction of 'flanks', essentially adding two additional "rows."
Both I think could actually IMPROVE upon the current six row model, while slimming the board down.
I think a shared melee row could be cool. However that would require a deeper game and we all know the game will continue to be casualized. Midwinter was one step to casual with reducing the name lengths for future mobile false. now homecoming is step two. We know the main reason is must likely mobile casual $. the hard core fan's are just not enough, you have to try something drastic and it looks like the simplified 2 rows is just that, headstone is familiar to kids, so they will naturally want to play a copy?. Very sad. I know that you guys can keep backups of the game to revert to. So how about we just make two row Gwent a game mode and you guys can keep current Gwent updated with preferred rows, adult content, less rpg as a mode for us if we don't take kindly to homecoming. Honestly what is going back to the games roots if it loses its identity in the process? I know you have to keep casuals interested but if you lose your core players the casuals will just move into the next flavor of the week ccg.