W12;n10597572 said:How do you tell good, bad and overpowered cards apart?
Thank you for amusing game.
Therealmorkvarg;n10605242 said::stoptrolling:
Hey There! Just have a few questions about many underplayed and almost undoubtedly weaker archetypes for example discard skellige it feels left behind and very inconsistent i can only sometimes get a win playing ciri nova discard but skelliges nerfs have just made this even weaker, recent restore nerf and stopped my play of restoring an ancraite raider then discarding with svanridge or johnny now the raider comes out and instantly dies due to having the doom tag due to requirement of being discarded to play, and the ships that damage, when a card is discarded, should be targeted. because often i don't get much power out of them due to them hitting units with 1 power or armored units due to the random attacking. It just feels weak in the games current state. smugglers being only 10's to shuffle back in a card is also weak in my opinion unless you've managed to strengthen a raider to 8+ Without it being jade crystaled or mandraked. Its just a weak archetype.
BUT THIS IS JUST ONE of the archetypes. there is many more for example, Reaver hunters are still weak, Monsters Blood moon build weak and inconsistently competitive only good against swarm, Skellige damage build the 12s that damage self by 1 to be 11 bronzes I NEVER see they're abandoned, And shield maidens are useless unless used with queens guard due to the drummond tag but even then provide little synergy for a 16 point skald which often doesn't make up for the 3 strength in 3 cards, while trying to manage queens guard.
But also many cards are just not usable, Locks are so rarely seen unless from create cards such as kiyan, Cyprian wiley one of my favorite cards amazing artwork too! But i only include him for the theme of it being cyprian! Champion of champions still too weak to include, Bloody baron just isn't consistent enough, Just a lot of cards need some empowerment and reimmersion in the action!
So does this plan to be altered in future to see more variety in decks played rather then netdeck carbon copys to be competitive, I believe removal is stronger than control such as locks, so locks are rarely seen due to this reason unless its radovid or morvudd due to the damaging capability with the lock. I am loving the new arena game mode by the way Just needs some bug fixes on shilard and Sile! As you probably already know Thanks hope to hear back soon! :wazzzup:Forgot to ask.... ( Please make a shupe avatar voice Or another TROLL! PLEASE i would pay for that! )
TheNotoriousThree;n10704071 said:Are you working on improving the Soldier Archetype of Nilfgaard or adding cards for it? I love the concept but don't feel like they are supported enough.
Also can we expect some sort of Enforcer buff? Spies is pretty much dead right now because of that card.
Beernchips;n10621202 said:Can we have the music and board of the Arena in ranked games too?
olivier_alexis;n10642081 said:I'd like to point out the fact that almost every competitive deck lately tends to deal damage more than synergize cards between them to grow points.
I played magic the gathering for a few years but got bored because too many players played red mana decks based on dealing damage to prevent you from playing your deck, I fell like this problem is killing my pleasure playing gwent too now. Is it your policy to tend to a "prevent your adversary playing" gamecard?
I feel like our options to prevent cards being destroyed are too thin agaisnt so many cards being able to just throw away all of your strategy in a second. would it be possible to decrease the impact of all these spells and meteo and extreme damage dealing characters?
I can't remember how many times I finished rounds with less than 20 points for each player knowing that i have 2 damage dealing cards... The best games I play are against this new skellige deck when we both finish above 180 points and the winner is ahead by 2 or 3 points. I think the game would be more enjoyable trying to build points rather than just destroying them.
1990BW;n10647291 said:How does the gwent team deal with suggestion topics on the forum?
Recently I started such an topic, put a lot of work in it but now I'm unsure if it will ever reach the devs.
Kingoko;n10648961 said:1. Are you planing to add challenges for missing leaders? Or from now on we will never get new leaders from challenges and i can with no worry craft them?
2. Will you bring back 2 tutorials when you start game as new player? It was always there so you could replay it, now it's gone for no reason, will you bring it back?
Void_Singer;n10674161 said:Is a match output log (a-la Hearthstone) on the roadmap?
yichof;n10681801 said:Hey guys, appreciate the hard work and keep up! I've been adamantly promoting Gwent to my other card-playing friends and very much looking forward to Gwent getting out of beta this year.
Two questions, Many other card games have promotional links that you could send out to friends and once they join and play the game, both of you get rewards as the newly joined progresses, is Gwent considering adding this feature any time soon? It'd be great to have an extra incentive and would definitely help Gwent grow.
Second one is about potential platforms other than the current three. I know Burza said in the AMA a few days ago that currently Gwent is only focusing on PC/XBOX/PS4, and i totally understand that, and if integrating the game to a mobile device is far-fetched right now, any chance we could see a MAC port? (ASAIK, Gwent is made with Unity right? That shouldn't be too difficult)
Or if that's too much resource to put in, World of Tanks used to have an alternative way: without claiming responsibilities for bugs taking place on a MAC system, they encourage the community to use a volunteer-made port and allow players themselves to made improvements to the port. Before eventually releasing a MAC version, doing this could undoubtedly quench the thirst of many MAC users who want to play Gwent very much.
Again, wish you guys the best and always happy with any kind of replies!
partci;n10707041 said:Will there be new cards coming next patch (April). Have some MP and no units to spend it on...
Vattier;n10709151 said:Yes, we're planning to add those challenges and tutorials in the future.
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Vattier;n10709151 said:... We're not planning to release new cards until the next big expansion.
Gentnovic;n10740271 said:Is it a bug that I don't anymore get the rank rewards for the ranks I skipped at the beginning of a new season?
thirdeye50;n10752721 said:My question is about the matching of players, I was under the impression that opponents were matched by MMR.
I have been making odd ball decks that when at first played 2-3 games (with a variety of decks) did well, then as soon as I run into a deck that gives me problems (for instance Reveal) then all I get matched up with is Reveal, so I change to a deck I have played that does good against Reveal but bad with SK engine what do you know nothing but that OP SK crap (sorry I know most of the devs prefer SK) and so on keep changing decks and keep getting matched up with nothing but what I am weak to, happens to often to be a coincidence.
Therealmorkvarg;n10757551 said:Hey my question is more of a support to the previous thirdeyes question., I constantly got paired up against my weakness i swear its an algorithm that must of been made since midwinter, me and my partner have consistantly experienced it and studied this issue that is when we play a certain deck we get paired with the absolute counter, statistically beyond coincidence on two different accounts. So is this true do we get paired against our counters?
But this with along many other issues is why we both took a 2 month break from gwent and still are. Yet still looking at forums every now and then to see if youve fixed your game. Still unbalanced stale meta with about 70% of cards not played outside arena due to not being powerful enough which in my eyes shows this is an unbalanced game and in dire need of development! It is far past the point of the “beta” excuse. Starting to sound like ark survival with this beta nonsense.
TheNotoriousThree;n10791861 said:In the AMA Burza said you guys were thinking about adding purchasable trinkets. Is there any info coming on that anytime soon?
This is neither my last nor first question in the "Ask a Dev" thread, but I still want to thank you guys for even having a "Ask a Dev" thread, I really appreciate the effort as a player and as part of the Gwent community. Really wanted to have said this to you.
Hydrahead;n10801111 said:Will EU and Asian PS4 players also get a PS Plus free pack offering at some point?
Snake_Foxhounder;n10820021 said:Will special event rewards, such as exclusive avatars and titles, be available again at a later date? I went back to my PC account but I missed all events and don;t have the same avatars/titles as I do on PS4. Any chance you might give them away for "free" at a later date or at least re-roll them as rewards?
Nerys;n10828941 said:Hello.
Is it possible to make a feature which allows to mill multiple cards at once? It would be nice to select for example 10 copies of Slave Driver and mill it with one click instead repeating some actions.
Right now it is: click mill - > confirm - > wait for animation - > repeat. With feature it would be: select amount of copies - > click mill -> confirm -> wait for animation -> done.