The direction gwent has taken
I wanted to write some words about the direction gwent has taken and my opinion about that. I think the best way to do so is to divide my post it into three sections: The Witcher 3, closed beta and public beta.
The Witcher 3:
What's gwent?
To cut a long story short: A card game, which simulates the battle between two armies.
I think the devs did a really good job to create a authentic and logical game, which was successful in simulating that scenario.
You play melee units on the melee row, ranged units on the ranged row and siege units on the siege row (seems logical). There are three different weather effects, fog to example affects only the ranged row,which makes sense, because for obvious reasons bad sight is a bigger problem for archers than for a pikeman.
All in all it was a great minigame for a singleplayer RPG, but not appropriate for a multiplayer game, because of some big balance issues(spies, decoy....).
Closed Beta:
The principle of the game hasn't been changed, but it became more complex, tactical and balanced. Well, especially during the first few months of closed beta, there were some big design mistakes, but the devs did again a great job improving the game. Weather and factions' passive abilities remained problematic though.
Public Beta:
The devs decided to basically change everything.
Factions' passive abilities gone? Nice
All leaders getting a body? Great
New weather system? Debatable. I wasn't a happy about the old one and I'm not happy about the new one.
So many units becoming agile (including weather)?Gameplay wise: reasonable
But there is the problem. Is gwent still a card game, which simulates the battle between two armies? There are still three rows, but although they are still named melee, ranged and siege you could also call them row 1,2 and 3. Or does it make sense playing your siege units on the melee row? Why is frost on one side and drought on the other? They die foglets because of fog?
In my opinion, the gameplay isn't better than during closed beta, but that's debatable. What's not debatable is that, gwent has lost some of its logic and authenticity and I don't like that...no, not at all
(Had a hard time writing this in English, I hope you can understand what I'm trying to say.)
Poll: Do you feel similar or do you have a completely different point of view?
I wanted to write some words about the direction gwent has taken and my opinion about that. I think the best way to do so is to divide my post it into three sections: The Witcher 3, closed beta and public beta.
The Witcher 3:
What's gwent?
To cut a long story short: A card game, which simulates the battle between two armies.
I think the devs did a really good job to create a authentic and logical game, which was successful in simulating that scenario.
You play melee units on the melee row, ranged units on the ranged row and siege units on the siege row (seems logical). There are three different weather effects, fog to example affects only the ranged row,which makes sense, because for obvious reasons bad sight is a bigger problem for archers than for a pikeman.
All in all it was a great minigame for a singleplayer RPG, but not appropriate for a multiplayer game, because of some big balance issues(spies, decoy....).
Closed Beta:
The principle of the game hasn't been changed, but it became more complex, tactical and balanced. Well, especially during the first few months of closed beta, there were some big design mistakes, but the devs did again a great job improving the game. Weather and factions' passive abilities remained problematic though.
Public Beta:
The devs decided to basically change everything.
Factions' passive abilities gone? Nice
All leaders getting a body? Great
New weather system? Debatable. I wasn't a happy about the old one and I'm not happy about the new one.
So many units becoming agile (including weather)?Gameplay wise: reasonable
But there is the problem. Is gwent still a card game, which simulates the battle between two armies? There are still three rows, but although they are still named melee, ranged and siege you could also call them row 1,2 and 3. Or does it make sense playing your siege units on the melee row? Why is frost on one side and drought on the other? They die foglets because of fog?
In my opinion, the gameplay isn't better than during closed beta, but that's debatable. What's not debatable is that, gwent has lost some of its logic and authenticity and I don't like that...no, not at all
(Had a hard time writing this in English, I hope you can understand what I'm trying to say.)
Poll: Do you feel similar or do you have a completely different point of view?