The description of cockatrice's ability is an interesting hint, "whenever an ally with deathwish ability (including golds) is played". Are there currently any gold cards with a deathwish?
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Borey9;n9215041 said:Hmmm, why first card preview come from China? CDPR office is there?
Staluev;n9215671 said:So Clan Drummond Skirmisher as a 8 strenght unit that can pull a 4-6 strenght unit consistently sounds really unfair compared to an 8 strenght Alchemist who needs you to have his 4 strenght unit he wants to pull in your hand.
quantum_number;n9215051 said:The description of cockatrice's ability is an interesting hint, "whenever an ally with deathwish ability (including golds) is played". Are there currently any gold cards with a deathwish?
4RM3D;n9215691 said:The flip side is that Alchemist + Foot Soldier allows you to draw a new card.
Iuliandrei;n9215761 said:nekker, earth elemental and probably more to come
quantum_number;n9216191 said:Those are bronze, I was talking about gold cards. My point was that the description was a hint to new/reworked gold cards with a deathwish ability.
Mnorojo;n9216551 said:Poor infantry will be very good. With all buff cards it can be used for major points
Soverein;n9216681 said:Skellige Player here.
I am really concerned about the NG Assassin cause it shuts down Warcry decks quite efficently (Jutta, Ships, Clan an Craite Warriors) and it shuts down on of the most reliable WinCons in Discard (Skyrmishers).
Another scary Combo with Assassins: Rainfarn into Cantarella into Assassin is another scary Combo
The neutral Mage is a Card to give New Players a method to combat Queensguard Decks.
If NG becomes Top Tier again there won't be many QG Decks anyway because of Vicovaro Medic.
Axeman doesn't look so hot either because of Peter, Auckes and again Vicovaro Medic.
Don't get me wrong NG is my second favourite Faction but the Game is moving even more to a Rock,Paper,Scissor System. That's not good in my opinion.
ResoundingBuahaha;n9216781 said:It won't, the token spawned as far as I learn is only 1 power no ability. it's a meh and only defending against rot tosser
Considering the amount of reviving tool I think only 3 assassin is not enough to shut down SK. As NR I run 2 thunder AND Dethmond with decoy and guess what, even I manage to draw all of them in hand I'm still unable to shut down either longship or light ship because of preists and Sigdrifa (Or otherwise unable to catch up the power swing), so you won't need concern a negative body thunder-like unit since normal thunder is not causing SK problem anyway.
SK can run neutral mage as well to steal back your QG. It's already awful that ST and NR have absolutely no counter against QG at all.
And why couldn't opponent have counter when you can boost axeman to ridiculous power in the first place?
Don't get me wrong I rather have rock paper scissor where everything can be countered instead of rock rock rock we had in previous SK meta patch.
Mnorojo;n9216551 said:Poor infantry will be very good. With all buff cards it can be used for major points
Staluev;n9215671 said:So Clan Drummond Skirmisher as a 8 strength unit that can pull a 4-6 strength unit consistently sounds really unfair compared to an 8 strength Alchemist who needs you to have his 4 strength unit he wants to pull in your hand.
Soverein;n9216881 said:You can resurrect a Skirmisher 4 times: 3xFreya, 1x Sigdrifa
With 3xVicovaro Medic and 3x Assassins you could destroy a Skirmisher 6 times.
Or you destroy a Skirmisher 4 times and resurrect it with a Novice.
And you can tutor them out.
btw. Assassin isn't a negative Body in all cases because there is a Card called Menno Coehoorn and the Combo i posted.
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And i am not arguing that Weather Axeman wasn't op. It was. And i am not arguing that Monsters isn't op right now. It is.
But we talking about Warcry which isn't even that good atm and Discard here.
For me it looks like NG is designed to fuck over Skellige. I would prefer a Game where every faction has equal chances to win the Game.
Soft Counters are okay. Hard Counters aren't.
ResoundingBuahaha;n9217801 said:Novice cannot resurrect. There's a fair possibility Menno is not in hand at all so you cannot call assassin not a negative body. and that's a LOT card required to shut down SK in the first place.
I think you are discussing SK vs NG in general instead of warcry. And I think it at least should work so since, in case you forgot, NR and ST don't have any counter to SK ships or QG at all. So if "every faction has equal chance to win" let's start by tagging longship "doomed" or make necromancy bronze card so every faction can counter SK instead of just NG. I think SK now is still a "have counter or lose" faction in general.
Soverein;n9217911 said:Which faction hardcounters NR or ST???