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  • #46
    Originally posted by Snake_Foxhounder View Post
    Yeah but Daerlan soldiers do tue same and draw you a card, so playing Golems in reveal is useless. The only upside is that you don't have to reveal them to trigger them.
    no, you have reveal Daelran in your hand, golems you pull from your deck, Voorhis + Daelran + 3 golems is 19 points in 1 turn while revealing 3 cards in opponent hand, and 4x2 damage on opponent board, if have Mangonel on board. Unless you going run very few reveal cards, then yes, golems are bad, cause you have reveal 3 opponent cards and 3 in your own hand

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    • #47
      Oh, Milgaard got new bronzes, awesome......

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      • #48
        Originally posted by Ramcius View Post

        no, you have reveal Daelran in your hand, golems you pull from your deck, Voorhis + Daelran + 3 golems is 19 points in 1 turn while revealing 3 cards in opponent hand, and 4x2 damage on opponent board, if have Mangonel on board. Unless you going run very few reveal cards, then yes, golems are bad, cause you have reveal 3 opponent cards and 3 in your own hand
        Got confused with the whole thing. So this basically allows you to carry Golems even if you're at your optimal card number, because you get them ot of the deck anyway. They don't take up space at all when playing reveal. Pretty interesting. They're basically free value, unless you get them in-hand.

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        • #49
          Originally posted by Snake_Foxhounder View Post

          Got confused with the whole thing. So this basically allows you to carry Golems even if you're at your optimal card number, because you get them ot of the deck anyway. They don't take up space at all when playing reveal. Pretty interesting. They're basically free value, unless you get them in-hand.
          they same as before, free value, just before they were pulled out by using leader, now you have more flexibility as you can pull them all at once or 1 by 1

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          • #50
            For the life of me I can't wrap my head around why Geralt: Aard was nerfed so hard. Makes absolutely no sense.

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            • #51
              So far, so loving this patch. One of my favorite decks, movement, seems to be quite viable. Such simple changes to it, yet such a powerful result.

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              • #52
                Not happy with this patch at all so far. Northern Realms seems weak, and all I seem to meet is monsters and Stammelford's Tremors decks. I can't even begin to explain how much I'm detesting the latter. With any luck, it's not sticking around in its current form.

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                • #53
                  The hammer doth fall.

                  Sadly, with this patch, the only truly viable factions, and the only factions one now meets (for casual-midrange ranking, at least) seem to be Monster and Scoia'tael.
                  Regret spending all my hard earned time and resources on reasonably balanced, playable northern realm decks, might as well pop that on the shelf until it gets sorted.
                  One can but hope that this balances out again soon.

                  I agree with the above. Stammelford's Tremors needs fixing.

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                  • #54
                    Monster deck is even worse than before lol the Devs really love them monstys

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                    • #55
                      Only Francesscas in high ranked LUL,i wandet any of devs have tested Vrihedd Officer? 14+ bronze card plus milligan is something wierd

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                      • #56
                        Loving the new Mulligan, finally getting some love. It's not unbeatable either.

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