Played alot of gwent this weekend... and im not sure why people are so upset about the patch.
As i see it - patch is good if it improves player experience. I dont think anyone will miss swarming times with +numbers all over the place.
Several major issues were addressed. Carryover and Buffing in deck both got hit hard, but all in 2-0 decks werent much fun to begin with. Neither were triple 15+ power bronze finishers.
Second issue isnt completely solved, but at least it was reduced. Alot of cards that were forgotten at old 8 power bronze baseline were addressed.
During this weekend i climbed ranks 1 to 18, and i still see all factions. Witch hunter NR (also, i doubt interaction was ment to work this way), armor NR, Spell ST, Mulligan ST, Dwarves, fairly old school Spy NG, mill NG, some consume monsters, deathwish Dagons, my collegues playing Eredin.
That is impressive diversity, and i do like it.
It isnt perfect, sure. Some new bronzes have way too much value (looking at mulligan), Franchska is outright broken, Assassins are a thing, Nithral shows Triss what removal means, a bunch of other golds struggle, DPB still exists...
But there is more playable archtypes than i ever seen since CBT, and at around 3.5k its fair to assume that they are at least semi-decent. That is hell of a lot to get from a patch.
Snake_Foxhounder;n9455191 said:
While the patch is days old, it's clear something's up. Each patch so far had a dominating faction or two at the most. People can't come up with decent tactics when the game isn't balanced enough to allow it. Some factions clearly lag far behind and no matter what, people that play them won't be able to come up with decent counters because creativity doesn't mean much next to broken cards.
If i may ask, what factions do you see as lagging behing ATM? And what do you mean when you say that, how far up in MMR shall factions decks be competetive for it to not lag behind?