Vrihedd Officer overnerfed?
So i'm sure everyone is up to date with the recent changes and i wanted to create a discussion about the Vrihedd Officer. Now before the patch i agreed that this card was very powerful and should be taken down a bit which happened in the nerf from 6 to 4.
However the change to buff itself from the mulligan card instead of the drawn card feels like it goes against the whole rework of this archetype we seen last patch. This whole package seems to be created like a house of cards where each card is designed with the others in mind, and such a drastic change affects how the whole archetype functions now.
The whole idea is that you want to mulligan your low power cards like War dances and vanguards or some tech special in order to get something better, doing so puts the Officer in a bad spot, basically falling into the same pit it did before this patch rework, you would have to choose between points and having a good hand.
Personally i think this patch brought a lot for the mulligan archetype, especially with Saskia and the leader change but such changes are a step back to pre-patch philosophy. Also don't get me wrong, i know mulligan is a popular archetype now because it's quite powerful but i don't mind the point nerfs, what bothers me about this change is that it goes against the idea that led to this rework.
Finally i'm aware that some people will say that it's good because it eliminates the randomness, i disagree. There isn't really any randomness, you don't have to evaluate each individual officer but how much points you get PER GAME. If you play 3 officers each game over the course of many games you will notice a pattern, this isn't a really issue and it also affects deck building. Personally i find it interesting that the elven mercenary, a staple of every ST deck didn't work well in this archetype, adding some diversity.
So i'm sure everyone is up to date with the recent changes and i wanted to create a discussion about the Vrihedd Officer. Now before the patch i agreed that this card was very powerful and should be taken down a bit which happened in the nerf from 6 to 4.
However the change to buff itself from the mulligan card instead of the drawn card feels like it goes against the whole rework of this archetype we seen last patch. This whole package seems to be created like a house of cards where each card is designed with the others in mind, and such a drastic change affects how the whole archetype functions now.
The whole idea is that you want to mulligan your low power cards like War dances and vanguards or some tech special in order to get something better, doing so puts the Officer in a bad spot, basically falling into the same pit it did before this patch rework, you would have to choose between points and having a good hand.
Personally i think this patch brought a lot for the mulligan archetype, especially with Saskia and the leader change but such changes are a step back to pre-patch philosophy. Also don't get me wrong, i know mulligan is a popular archetype now because it's quite powerful but i don't mind the point nerfs, what bothers me about this change is that it goes against the idea that led to this rework.
Finally i'm aware that some people will say that it's good because it eliminates the randomness, i disagree. There isn't really any randomness, you don't have to evaluate each individual officer but how much points you get PER GAME. If you play 3 officers each game over the course of many games you will notice a pattern, this isn't a really issue and it also affects deck building. Personally i find it interesting that the elven mercenary, a staple of every ST deck didn't work well in this archetype, adding some diversity.