What do you think the biggest problem/need-fix thing for Gwent right now?
For me I start to feel like it's coin flip..it is indeed that the one play first usually have card-round or counter-play disadvantage, and I really don't see a really good solution right now
What I thought of:
1. First one to play draw another card (too unbalance..1 card may change a lot)
2.First one to play and win the first round, you get to draw an additional card in second round (I'm not sure what this will lead, but still, 1 card may change a lot)
3.Give certain units "Charge" ability, which triggers only when the unit is the first unit appear on board in the first turn of a round (so resilient or self-resurrect cards don't count), and it can trigger things like boost, shield, armor or even promote.
(I feel like the third might be a good solution, but how to correctly implement it is very important)
For me I start to feel like it's coin flip..it is indeed that the one play first usually have card-round or counter-play disadvantage, and I really don't see a really good solution right now
What I thought of:
1. First one to play draw another card (too unbalance..1 card may change a lot)
2.First one to play and win the first round, you get to draw an additional card in second round (I'm not sure what this will lead, but still, 1 card may change a lot)
3.Give certain units "Charge" ability, which triggers only when the unit is the first unit appear on board in the first turn of a round (so resilient or self-resurrect cards don't count), and it can trigger things like boost, shield, armor or even promote.
(I feel like the third might be a good solution, but how to correctly implement it is very important)