Snake_Foxhounder;n9668851 said:The problem is that bronze/silver card removal is useless for the most part. Skellige has access to 4 resurrect cards as a standard. Add to it decoys and possibly an operator and you can spend the entire game destroying and locking units, only for them to come back with one out of, at least, four cards.
Most of their cards don't boost but strengthen their units, makin resets useless. Picture this. Use Draig Bon-Dhu strengthening Queensgard. Decoy him and playing him again. Then, depending on the situation, use him again by resurrecting him with Sigrdrifa. Then use Restore on her to resurrect DBD again. That's an INCREDIBLE play you simply can't interact with. Locks don't do anything as locked cards can simply be resurrected by a simple bronze card.
You can reset farseers, spotters and whatever else gets boosted. Skellige is unique in that most of their support units don't boost allies but strengthen them, making removals and damage, in hopes of removing important cards, next to useless.
This obviously isn't true. You can interact with your opponent's graveyard, thus denying them the ability to resurrect their units. NG can straight up steal units from an opponent's graveyard turning their strongest units against their owner. And you can always interact with an opponent's units while they are on the battlefield.