x

You have decided to merge your account with the GOG.com.

You can now start participating in the community discussions.

x

You chose to opt out from the merge process.
Please note that you will not be able to access your account until you opt in.

We strongly encourage you to merge your RED account with the GOG.com one.
If you want to do it later please try logging in again.

  • Register

Announcement

Collapse
No announcement yet.

Discard SK is sickenly strong now

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Discard SK is sickenly strong now

    Where everyone else has boost, they have strengthen. (And they have best revive power....no offense here but seriously this is bad, restore + monster mage + revive + revive + cerys + revive)

    Where everyone else has "damage enemy", they have "damage unit" (which means they can target spy and their own cripple style unit)

    What makes my stomach hurt is that you can do almost nothing to their deck building. You kill them they just revive, and no faction has enough banish power against it, and access to opponent graveyard is sth hard to use unless you are targeting this deck (Which in my opinion, if in rank play ppl are using deck that specifically targetting that deck, that already says that deck is too OP and unhealthyly popular.

    I'm almost at rank 17 and there is just no other opponent deck now. Same leader, same gold, same silver, same bronze...metas like this seriously need to be hotfix in 3 days when spotted, give it a week and no one (non-meta users) will play rank game until update

  • #2
    Monsters is probably the best counter to graveyard play. Katakan, Caretaker and Griffins? I think Griffins are the weather clears that move bronze units into the other graveyard.

    It's not ridiculously strong l, but they have some pretty quick ways to gain tempo and almost always start round 3 with at least 10 points on the board thanks to Cerys.

    Comment


    • #3
      Been coming up against SK with old Raddy boi and had little trouble with them; but maybe I'm just getting lucky.

      Comment


      • #4
        Originally posted by tussauc View Post
        Been coming up against SK with old Raddy boi and had little trouble with them; but maybe I'm just getting lucky.
        Double lock will hurt the deck, but not entirely cripple it. You can lock Cerys as well as Olgeird or Morkvaarg. It still makes it difficult though, because they can nab bears and resurrect, or nab Ekimaras and resurrect or Restore. Even Harpooners are quite strong, and they can easily get 4 or 5 of them in a game if need be (using bears/ekimaras/resurrect).

        They just have massively strong units that you can't really do much about.

        Comment


        • #5
          Old Letho needs to make a return, if only to banish 2 cards instead of 4.
          Last edited by Snake_Foxhounder; 17-10-17, 20:38.

          Comment


          • #6
            Originally posted by Snake_Foxhounder View Post
            Old Tibor needs to make a return, if only to banish 2 cards instead of 4.
            *Letho

            Comment


            • #7
              Dammit. Been messing with a Tibor deck while posting that.

              EDIT: I never said that.

              Comment


              • #8
                It's easy to forget the existence of letho these days. He is like Regis the previous season. If you have seen him at least once, you've seen him more often than the average player.

                Comment


                • #9
                  Originally posted by BornBoring View Post
                  It's easy to forget the existence of letho these days. He is like Regis the previous season. If you have seen him at least once, you've seen him more often than the average player.
                  I've seen him a few times. It's easy to pair him with Scorch/Bomb/Igni/Mardroeme and kill 2 units. You could even use Menno.

                  Mostly, he's easy to counter by simply passing. If your opponent drops Letho, you pass. You know he's going to die and you'll be down a ton of points. Make the opponent drop another card for it while saving yours. That's why he doesn't get played much.

                  Letho is only good to play if you're ahead, and if you're ahead, you don't need him.


                  Comment


                  • #10
                    Would be nice of Letho went back to banish units instead of destroy.

                    Comment


                    • #11
                      Originally posted by NGBloodgeist View Post
                      Would be nice of Letho went back to banish units instead of destroy.
                      I think it should be banish 2, or destroy 4, honestly.
                      Destroy 2 is simply too weak.

                      Comment


                      • #12
                        But, but skellige discard is not op anymore, its easy countered

                        Comment


                        • #13
                          I think there's a funny relationship between faction matches. The other day I played 13 games: 1 Sco'tel 12 King bran nonsense. So I'd had enough and switched to Monsters. 12 games in today no King Bran. Just Eredin match-ups and the occasional Henselt. smh
                          "Nilfgaard scum, just die, die, die..."

                          Comment


                          • #14
                            Originally posted by Lyserus View Post
                            I'm almost at rank 17 and there is just no other opponent deck now.
                            You lament now. Wait till you hit 19 or 20 where this abomination is run at god-level efficiency. You might as well be in a first person shooter game.
                            "Nilfgaard scum, just die, die, die..."

                            Comment


                            • #15
                              Originally posted by Kingoko View Post
                              But, but skellige discard is not op anymore, its easy countered
                              It is easily countered - if you're playing Monsters or Nilfgaard. Other factions lack the tools to interact with graveyard, so it can't be countered.

                              Locking provides a slow down, but not a hard counter. Only removing cards in the GY actually counters it.

                              You can't even counter Strengthen mechanic. Mardroeme comes the closest, but it's fairly weak. Artefact Compression also works, but again, it's a one-off as well as Silver.

                              I've said for a long time that both GY play and Strengthen need actual counters in the game.

                              Comment

                              Working...
                              X