I'm just limiting myself to using NG spy decks as my example or threads like this quickly devolve into a total charlie foxtrot if one tries to take on all the issues at once. I'll let someone else raise other issues with NG since I'd still like some time leftover to improve my game.
Currently NG spy's the tier 1 deck and the most obvious issue.
Ideally there should be 5 T1 decks and we'd be talking about which dynamic or specialty of each faction was not worth bothering with rather than which ENTIRE faction was too weak to compete.
I've played quite a lot over a short period of time Currently sitting at around 2770 MMR, since you ask. About 800 wins. On friday i was within 25 points of my rank 15 but since then i've been drawing the same opponents running the same NG decks over and over. (I honestly don't know enough about the matching algorithm to comment on that and i waited for a while to write anything in case i was in some kind of temporary bubble or rut of bad luck.)
I'll usually switch factions every other day or so. I run decks of my own design, sometimes just for the fun factor and I've found that weaker decks can do really well simply on being unpredictable. It's fun to watch the interactions play out or catch an opponent off guard with a non-standard play.
My win ratio sat around 60-70% for most factions and, like most, i'm carrying my learning curve and all it's horrible ghastly mistakes in my numbers...
I'm an average player. Not trying that hard, i play for fun but it's always nice to win.
By asking my MMR i suspect you aim to make this a dick-swinging contest where MMR equates to relevance.
If so, you'll probably want to run a reliable low-risk deck to boost your credibility... see where i'm going with this?
If not I apologize, maybe like me you're wondering if leveling-up results in being matched with more ruthless, win-ratio focused players who run this sort of deck but then how do you explain
this?
If one cares to compete with the tryhards it's necessary to run the same boring deck. It turns up over and over, not always, but often and with the number of possibilities open to a game with hundreds of cards and the potential for millions of combinations in play this shouldn't be the case.
A balanced game would enable a variety of approaches - what we have right now is a dynamic process that looks more like convergent evolution in an ecosystem.
As long as it's fun to experiment people will do so, making for interesting and enjoyable play time. But the more often those players are shut down with a bulletproof deck the less chance there is that you will see those players taking chances on their own ideas. Ultimately this negatively impacts the community and goodwill. ragequits become the norm and the whole thing toxifies because "MLG bitchez..."